CuckooCompany
[v73] Clawcrafted by yours truly, Cuckoo Company is curated from the cream of the modding crop, promising a brutal but enjoyable experience that's both hilarious and terrifying.
About this mod Author’s original text
[v73] Cuckoo Company
This modpack is carefully curated to strike a reasonable balance between horror, difficulty, and outright absurdity. Brutal Company modifiers will always keep you on your toes, and the large selection of possible moons, monsters, & interiors see to it you'll never quite know what madness to expect next quota...
NOTE: You're welcome to configure this pack to your liking, but it's highly recommended you leave everything as is and play it as designed.
Key Features
- Large lobby support w/ additional cosmetics
- Many moons w/ selection randomization
- Tons of interiors
- A lotta scrap
- Dynamic level modifiers
- Monsters, monsters, and more monsters
- Significant QOL
- A vertically expansive ship
- Extended run support with Lategame Upgrades
- And so, so much more!
Known Issues
TBD
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: