CruiserSkin Arch

v1.2.2·Updated 2025-09-29

Allows to change skin (texture) of Company Cruiser (1.1.0!)

About this mod Author’s original text

CruiserSkin

This mod allows you to change skin of the cruiser.

Skins location (IMPORTANT)

Skins is located in "CruiserSkin" folder. There are default and destroyed version (cruiser_example.png and cruiser_destroyed_example.png), so you need to edit both versions and remove "example" from their name. If you want to add more than one skin, you should simply add a number to the file names at the beginning (1cruiser.png, 1cruiser_destroyed.png, 2cruiser.png, 2cruiser_destroyed.png...). I'm not sure if the sync between the server and clients works, so let me know if it doesn't. My discord: "eff.mapis.".

Also thanks to NotARobotII for his mod, because it was his mod that inspired me to do this update (1.1.0).

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackxilophor-LethalNetworkAPI

File & checksum

Filename
CruiserSkin_Arch-1.2.2.zip
File size
16.7 MiB