CruiserLoader

v0.1.2·Updated 2026-07-03

Automatic cruiser loader for Dine.

Screenshots 3 screenshots

About this mod Author’s original text

CruiserLoader

A Cruiser auto loader mod currently made for pub Dine runs to load cruiser up with utilities.

Currently only "supports" Dine playstyle in which you load the back of the cruiser with stuff. (planning to add more loadouts and just generally more functionality into it)

Number of items loaded and items to load are fully customizable in the config file.

Only items that are currently inside of the ship are getting loaded. Use.cload chat command to load up cruiser. Use.cload to load only one type and amount of that item. Also without having a specific item configured in the configs, can use.cload to move items to specified zones. (example.cload jet 2 D3 will move 2 jetpacks to D3 with/without having it configured in the configs)

Auto-restock feature that refills the cruiser after the end of every day. To enable or disable it use.cload restock command.

Clients may execute the commands without the host having it installed. (disabled by default, can be turned on in the configs)

Any number of items can be loaded up to the maximum that are set in the configs for each item. For each zone, items are loaded in in a 5 offset configuration before wrapping back and stacking them.

Clients that has the mod installed can use the commands if the host itself also has it.

Configuration!!!Not all of the items have default zoning. Items that have default zones are shown in the picture below with their count aswell!!!

Config file lives in /config/CruiserLoader/Items.cfg

Item amount to load and their zones are configurable in the configs.

Zone names are specified on the image below.

D2 are specified as the radar booster spot (wouldnt specify that zone for anything else)

Example

Credits

This project uses LethalCompanyTemplate and slices of code of ItemDeclutter licensed under MIT License.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
CruiserLoader-0.1.2.zip
File size
73.9 KiB