CreditRollover
This mod lets your credits rollover to the next round after you get ejected
Screenshots 1 screenshots
About this mod Author’s original text
Credits Rollover v1.1.0
This mod makes your credits rollover to the next round after you get ejected.
Now with configurable rollover percentage!
Incompatibilities
Potentially anything that messes with Terminal.groupCredits or anything that pre/postfixes ResetSavedGameValues or ResetShip.
Issues
GitHub or contact @P0pMan20 on the lethal company community discord
Todo
- [x] Put code on Github.
- [x] Allow user to specfic rollover percentage in config.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack