Crazy Crew ModPack
Small modpack for my CrazyCrew, includes QOL mods and some horror.
About this mod Author’s original text
This is a mod pack
Modding stuff, yup
Hope you werent looking for anything really serious here
V1.5.1 Removed Mods\/
MythicalRev-BonkHit-1.0.0
V1.5.0
Removed Mods\/
MetalPipeItems by SteamBlizzard
Added mods\/
sunnobunno-LandMineFartReverb-1.0.2
MythicalRev-BonkHit-1.0.0
Evaisa-LethalThings-0.8.8
EliteMasterEric-Coroner-1.5.3
Blorb-WeatherMultipliers-1.1.0
Ozone-BepInUtils-1.2.1
Ozone-Glow_Steps-1.1.2
TeamClark-SCP_Foundation_Suit-1.0.1
QuokkaCrew-MoreMonsters-1.2.1
malco-Lategame_Upgrades-2.8.5
V 1.4.0
Added mods\/
OrtonLongGaming-FreddyBracken-1.0.6
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.9.0
Electric131-OuijaBoard-1.5.0
AllToasters-SpectateEnemies-1.5.0
Backrooms-Backrooms-0.1.1
Badham_Mods-SCPFoundationDungeon-1.3.0
Jordo-NeedyCats-1.0.2
togglemybits-Strange_Objects-1.2.1
SteamBlizzard-MetalPipeItems-1.0.0
blink9803-DimmingFlashlights-1.0.1
Cryptoc1-LC_DOOM-1.1.2
no00ob-LCSoundTool-1.4.0
AriDev-JesterFree-2.0.0
doggosuki-Huntdown-1.1.3
Ccode_lang-DeathShovel-0.0.5
V 1.3.0
Removed 2018-LC_API as it was causing issues
V 1.2.2
Updated all of the mods to their most current state
V 1.2.1
Updated the README.md file
V 1.2.0
Removed LateCompany mod as it was causing issues for large groups.
Added the persistent purchases mod as it makes saving money easier for the crew.
Added mods\/
-TheBeeTeam-PersistentPurchases
V 1.0.0
Added mods\/
-2018-LC_API
-BepInEx-BepInExPack
-RugbugRedfern-Skinwalkers
-x753-Mimics
-sunnobunno-YippeeMod
-tinyhoot-ShipLoot
-RickArg-Helmet_Cameras
-x753-More_Suits
-Sligili-More_Emotes
-Suskitech-AlwaysHearActiveWalkies
-notnotnotswipez-MoreCompany
-FlipMods-MoreBlood
-FlipMods-ReservedItemSlotCore
-FlipMods-ReservedFlashlightSlot
-rhydiaan-NicerTeleporters
-anormaltwig-LateCompany
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: