Coroner KR
Korean version of Coroner.
Screenshots 1 screenshots
About this mod Author’s original text
Coroner
A Lethal Company plugin which overhauls the end-of-mission performance report with new information, including cause of death for any deceased players with some fun easter eggs thrown in too. Available to download or view the source code on GitHub.
NOTE: If you have issues when using foreign language fonts, install FontFixer or GitHub BEFORE reporting.
Issues
If you encounter any issues with the mod, please report them on the Lethal Company Modding Discord or via the GitHub Issue Tracker. Please ensure you check for known issues on the GitHub Issue Tracker or CHANGELOG.md BEFORE reporting.
Translations and Customization
Translations
Coroner has support for multiple languages, and you're able to create your own translations if they're inaccurate or your language isn't available! Choose your language's code from the List of Available Translations, and edit the LanguagePicker option in the config file for the mod (or use the app/R2modman config editor).
For more information on translations, or how to add/edit your language, please check TRANSLATING.md.
Create or Edit Custom Death Messages
Coroner provides the ability to add or replace the death messages provided in the default languages, and these edits can be shared with your friends via a user created mod. Check out this guide for more information.
It is urged that you follow this guide and do not reupload Coroner in order to make changes to the language files. It will cause you, your friends, and others to use an outdated version of the mod, which harms development and may have severe impacts on gameplay, performance, and security.
Mod Dependencies and Compatibility
Dependencies
- BepInExPack (5.4.2100) by BepInEx
- StaticNetcodeLib (1.1.1) by Xilophor
Compatibility
- Compatible with More Company, and its changes to the performance report
- Incompatible with Bigger Company, as it disables performance reports
Credits
- EliteMasterEric: Programming
- Ceva: Playtesting
- NickolasFleim: Programming (custom language support)
- Jatc251: Miscellaneous cleanup of README.md, TRANSLATING.md, MODDING.md, and repository
- All contributors who added or helped improve their language's translations
- Xilophor: Creating StaticNetcodeLib
- giosuel: Creating Imperium which kept us sane during playtesting
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: