48 Contingency
The flood gate is now open.
About this mod Author’s original text
[ 48 CONTINGENCY ]
[V81] A green amethyst oasis moon with dams and reservoirs. Level B+. Costs 30 credits. Contains a unique use for an apparatus through an enterance found on its exterior, which in semi-rare cases, may lead to a treasure of unimaginable proportions...
spoilers!
CONDITIONS: Sister to 48 Velit, Contingency \
is home to large mammals and machines.\
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FAUNA: Has adapted to amethyst rich soil.
This moon features a custom contour map for the radar but using )) will overwrite it.
There is one custom scrap item, 1 fire exit, & more!
A few mods I recommend are,, and. These mods aren't required, but I enjoy them for my own experience.
[ Screenshots & Lore (SPOILERS) ]
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Lore:\
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Contingency orbits it's planet closer than any of it's siblings. Sister to moon 48-Velit (by WaterGun), notable large mammals such as the feiopar and eyeless dog have been sighted inhabiting the lush oasis dotted around its otherwise baren and mountainous terrain. Seasonal weather leads large volumes of water originating from it's oceans to be stored within pocketed valleys which are commonly controlled by it's inhabitants using water storage and control infrastructure. As a contingency for if, or when, the season becomes too dry, on Contingency, or elsewhere.\
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As water flows through the amethyst rich soil, a noticable amount of impurities are naturally filtered through, giving Contingency the cleanest natural bodies of freshwater of any celestial body within its local star system.\
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There is a dormant control room which, inside, can be powered with any apparatus, allowing the player to open the floodgate of the dam leading to access of the reservoir basin where specific scrap can be found.
There are a lot of spike traps inside.
Originally, I named this moon "Opalite-28", but I renamed it, suddenly becoming a sister moon to 48-Velit in accordance with WaterGun....or is it 84-Velit? idk.
-very well done and polished, w music.
Feel free to visit this project on if you want to learn more about this mod's development!
CREDITS
FlintChips - Creator of 48 Contingency
JacobG55 - For JLL scripts, some of which I used as reference within my own scripts
WaterGun - For making 48 Velit, and reminding me to use the newer networking flags
Zeekerss - For making Lethal Company
And for a few sound effects I used, originating from!
- ShinyOrb.ogg
- SkinCrawlingAmbienceAction.ogg
- ErrorBeep.ogg
GooseJuiceGhost - Playtesting
BatmanPink - Playtesting
King226 - Playtesting
Twwakie - Moral Support and Graffiti, also Playtesting
Special thanks to everyone from the
Any comments you wish to share about this mod can be had under the post for 48 Contingency within the mod-releases forum within the discord
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: