ConfigHelper

v1.0.0·Updated 2026-04-12

Helper library with methods to standardize monster spawn configurations between my projects.

About this mod Author’s original text

Configuration Helper

Small helper library to standardize the configuration of enemy/entity spawning.

Namespace is currently generic in case I add new configurations for other mods.

Functions

Entities (Enemies)

Spawning

The main function to generate the spawning configuration and retrieve the value for enemy registering is the following:

public static void GetRarities(

ConfigFile cfg,

Dictionary defaultWeights,

out Dictionary vanillaRarities,

out Dictionary customRarities)

Parameters:

  • ConfigFile cfg:
  • Plugins that extend BepInEx's BaseUnityPlugin have a base definition of Config. This can be passed with base.Config.
  • Dictionary defaultWeights:
  • Contains the key/value pair of moons and spawn weights.

// Example:

defaultWeights: new Dictionary

{

{"Vow", 20},

{"Halation", 10},

{"Junic", 15},

},

  • The out parameters correspond to the required rarity parameters for LethalLib's Enemies.RegisterEnemy() function.

Reminder

LethalLib's configurations use the.Bind() method from the ConfigFile class. \

For configurations not supported by this library (practically all), follow the example:

public ConfigEntry damage;

public PluginConfig(ConfigFile cfg)

{

damage = cfg.Bind(

"Behaviour", // Section

"Barb Damage", // Title

20, // Default value

"Damage dealt" // Description

);

}

For a more in-depth example I recommend checking @Hamunii 's Example Enemy

Credits

  • DreWulff (me!): Coding.
  • Source code: LC-ConfigHelper on github
  • Originally based off of the Configuration code from @Hamunii.
  • Thanks to @Evaisa for LethalLib.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLib

File & checksum

Filename
ConfigHelper-1.0.0.zip
File size
38.0 KiB