CompanyMonster AllDialogue
Configurable odds for Company Monster voiceline rarity
About this mod Author’s original text
Utility mod for adjusting the Company Monster's speakers voiceline rarity
In the base game, the speaker that the company monster talks through has a 3% chance of playing rare audio. This configurable mod allows you to make all dialogue equally common or specify how rare you want the rare audio to be.
Config Settings:
allDialogue - Disables rarity odds and makes all lines equally likely
rareOdds - Change this to change the odds of the rare dialogue playing. 0.03 is default, 1 if you want to hear nothing but rare audio
Made to be combined with CustomSounds for a custom Company Monster audio.
Company Monster Audio Names:
- Common lines
- mic1.ogg
- mic2.ogg
- mic4.ogg
- mic9.ogg
- mic10.ogg
- Rare lines
- mic3.ogg
- mic6.ogg
- mic7.ogg
- mic8.ogg
- mic11.ogg
- Misc lines
- 0DaysLeftAlert.ogg
- AngerAtDesk.ogg
- AngerAtDesk2.ogg
- FiredVoiceLine.ogg
- IntroCompanySpeech.ogg
- TentaclesAttack.ogg
- WallRumbleVoice.ogg
- WallRumble.ogg
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.