Company Incidents

v1.0.1·Updated 2025-12-21

Adds company weathers and randomly spawning enemies to the company building. Good luck!

About this mod Author’s original text

Company Incidents.

Makes the company have random weathers and randomized enemy spawns! Oh boy.

    

Mod Compatibility

This mod will bring in all weathers from any other mods you install, but the reliability

of the weathers may vary

(Tested with LegendWeathers and Wesley's Weathers)

Two Customizability Params

Incident Chance

The chance for an action to cause a monster to spawn in the company.

The following events will run this chance:

  • Deposit area attack
  • deposit door opening
  • an hour passing
  • reward effect from depositing items

Incident Power

Level of chaos in the company. For now, this defines the amount of monsters that can possibly spawn from an incident, from 1 to the power value.

Changelog

1.0.0

  • Mod Release

1.0.1

  • Readme Update

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-HookGenPatcherAinaVT-LethalConfigKittenji-NavMeshInCompany

File & checksum

Filename
Company_Incidents-1.0.1.zip
File size
95.5 KiB