CoilHeadSettings
This mod lets you configure the CoilHead enemy. Power Level, Movement Speed, Attack Damage, Attack Speed, Probability Curve, and per moon Spawn Weight and Max Spawn Count. (StarlancerAIFix compatibili
About this mod Author’s original text
CoilHeadSettings
This mod lets you configure the CoilHead enemy. Power Level, Movement Speed, Attack Damage, Attack Speed, Probability Curve, and per moon Spawn Weight and Max Spawn Count. (StarlancerAIFix compatibility to configure spawning inside and outside)
YOU SHOULD USE THE LETHALCONFIG MOD TO EASILY EDIT THE CONFIG SETTINGS.
NOTE: You must load into the ship for all config settings to generate.
Config Settings
Expand
PowerLevel
The power level of Coil-Heads.
MovementSpeed
The movement speed of Coil-Heads.
AttackDamage
The attack damage of Coil-Heads.
AttackSpeed
The number of times Coil-Heads will attack per second.
ProbabilityCurve
Determines how likely Coil-Heads are to spawn throughout the day.
SpawnWeight
This config setting is applied per moon.
Determines how often Coil-Heads will spawn. Lower weights have a lower chance of spawning. Higher weights have a higher chance of spawning.
MaxSpawnCount
This config setting is applied per moon.
The max amount of Coil-Heads that can spawn.
SpawnInside
This config setting is applied per moon.
Requires the StarlancerAIFix mod.
If enabled, Coil-Heads will be able to spawn inside.
SpawnOutside
This config setting is applied per moon.
Requires the StarlancerAIFix mod.
If enabled, Coil-Heads will be able to spawn outside.
Developer Contact
Report bugs or give suggestions here:
| Discord server | Forum | Post |
| ----------- | ----------- | ----------- |
| Lethal Company modding Discord | #mod-releases | CoilHeadSettings |
| Unofficial Lethal Company Community | #mod-releases | CoilHeadSettings |
Email: crithaxxog@gmail.com - Twitch: CritHaxXoG - YouTube: Zehs
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: