CoconutMall

v2.1.1·Updated 2024-08-18

V2: WORKS WITH CRUISER! - A moon based on Coconut Mall from MarioKart Wii

About this mod Author’s original text

Coconut Mall Moon V2

Adds Coconut Mall moon from MarioKart Wii to Lethal Company. Expect updates in the future.

Version 2 Creator note:

Hello, almost 6 months ago I created this mod, and was informed that it didn't work with other Moon mods.

When I tried to fix it, the unity project crashed and got corrupted, so I lost my motivation to continue.

After Zeekerss added the Cruiser, I thought to myself, "Wouldn't it be cool to drive around Coconut Mall?", so I restarted the mod fomr scratch, and here we are.

Currently it's not as good as I would like it to be, so if you have any feedback please let me know.

Feedback/Suggestions

You can contact me through the Lethal Company Modding Discord:

Just DM my account '@chill_73'.

OR

Let me know in this discord thread:

It's in the Lethal Company Modding Discord:

Changelog

2.1.1

+ Removed moving escalators, as they were completly broken

2.1.0

+ Version 60 support!

+ Thwomps make a better noise

2.0.8

+ The Escalators now move!

2.0.7

+ Fixed bug where the moon will take up 2 days on the quota, rather than 1.

2.0.6

+ Fixed bug where you would suddenly die in the interior for not reason, spcefically when you go below a certian height

+ Edited enemy spawns

2.0.5

+ Edited moon settings such as enemy spawns

(If you don't like anything, please let me know)

2.0.4

+ Thwomps make noise

+ Thwomps are larger

2.0.3

+ Added Thwomps

+ Updated the README

2.0.2

+ Be careful around the moving cars...

2.0.1

+ Fixed Main Entrance

+ Updated Enemy Navigation

+ Increased Factory Size

2.0.0

+ Restarted Project

+ 5 Fire Exits

+ Works with Cruiser

Version 1 Change log: Doesn't apply to Version 2

1.1.1

+ Edited Scrap spawn rate

+ Edited Enemies spawn rate

1.1.0

+ Added a second fire exit

+ Fixed smaller bugs

1.0.5

+ Fixed enemies spawning in the same place

+ Fixed smaller bugs

1.0.4

+ Added Jester

1.0.3

+ Added better Lighting

+ Fixed smaller bugs - e.g. Dropship floating

+ Weather isn't always Stormy

1.0.2

+ The Moving Cars kill you when they run into you

1.0.1

+ Made Front Entrance work

+ Made Fire Exit work

+ Made Enemies Spawn

+ Made Dropship work

1.0.0

+ Uploaded moon!

Credits: Hidden for spoilers

3D assets come from:

  • Mario Kart 8 and Mario Kart 8 Deluxe
  • Track
  • Moving Cars
  • Traffic Cones
  • New Super Mario Bros U
  • Thwomps

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

IAmBatby-LethalLevelLoaderBepInEx-BepInExPackAudioKnight-StarlancerAIFixHardy-LCMaxSoundsFixIAmBatby-LethalToolboxsfDesat-ViewExtension

File & checksum

Filename
CoconutMall-2.1.1.zip
File size
94.6 MiB