Coaltown TF2MVMMapMoon
Team Fortress2 MVM Coaltown map,watch out those bot!
About this mod Machine translation
Coaltown for Lethal Company / Lethal Company - Coaltown Mod
A Lethal Company mod that ports the Coaltown map from Team Fortress 2's MVM (Mann vs. Machine) mode.
A mod made for "Deadly Company" that transplants the Coaltown map from the MVM mode of "Team Fortress 2" into the game.
Bug Reports/Problem Feedback
If you encounter any map-related bugs, please submit them to the Lethal Fortress MapMoon GitHub repository.
If you encounter any map-related issues, please submit them in the Lethal Fortress MapMoon GitHub repository.
Features/Features
- Custom Tunnel/ Custom Tunnel
A specially designed tunnel way in map.
A specially designed tunnel for Deadly Company to provide easy access to the main entrance
- Old Bird Spawns / Old Bird Spawns
The map features Old Bird enemy spawns.
Old Bird enemies will spawn in the map.
- Dungeons / Dungeon
- Factory areas / factory areas
- Mine shafts / Mine shafts
- Mansion (extremely rare spawn) / Mansion (extremely rare spawn)
- Full Map Content / Full Map Content
This mod Contains the entire map's content. Players must traverse the whole map to reach the main entrance.
The MOD imports the entire map, and players have to travel through the entire map to reach the main entrance.
Installation/Installation method
- Download the mod file (coaltown_main.duskmod).
Download the mod file (coaltown_main.duskmod).
- Place it in your Lethal Company mods folder.
Place it in the mod folder of Deadly Company.
- Launch the game with BepInEx or your preferred mod loader.
Launch the game using BepInEx or the mod loader of your choice.
Credits / Acknowledgments
- Original Coaltown map by Valve Corporation (Team Fortress 2) / Original Coaltown map copyright belongs to Valve Corporation (Team Fortress 2)
- TF2Blender tool by hisanimation / TF2Blender tool provided by hisanimation
- Ported to Lethal Company by this mod author / Ported to Lethal Company by this mod author
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: