ChocoQuota
Custom quota algorithm that's more managable at higher levels. (fully configurable)
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About this mod Author’s original text
Choco Quota
A custom quota algorithm that's more managable at higher levels. This mod prevents it from spiraling out of control. Created for use in my modpack, but good for anyone needing this. Optional quota rollover.
With default config, the days go as follows:
- Quota 1: 130
- Quota 2: 253
- Quota 3: 394
- Quota 4: 571
- Quota 5: 802
- Quota 6: 1105
- Quota 7: 1498
["Final level" passed. Quota will now increase at a flat rate]
- Quota 8: 1700
- Quota 9: 1902
- Quota 10: 2104
- Quota 11: 2306
- Quota 12: 2508
Config Options
- Starting Credits
- Days Before Deadline
- Starting Quota
- Base Increase
- Curve Sharpness
- Final Level
- Final Increase
- Rollover Percentage
- Quota Enabled
- Quota Cap
Update History
1.0.9 - Fixed a bug preventing causing quotas after Final Level to freak out
1.0.8 - Added buymeacoffee to the readme
1.0.7 - Rollover now works correctly
1.0.6 - Fixed a console error that broke the mod
1.0.5 - Added config option to disable quota entirely
Added config option to enable quota rollover
Added config option to put a cap on the max quota size
Clarified config descriptions
Fixed a bug with syncing the quota
Changed "Final Level" to check if quota has passed a certain threshhold rather than a number of times fulfilled
1.0.4 - Added config option for number of days before deadline
1.0.3 - Fixed a bug preventing default settings from working
1.0.2 - Added ability to disable flat rate and config is now synced to host
1.0.1 - Config options added and default settings tweaked
1.0.0 - ChocoQuota released
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: