Chocolate Moons
A collection of vanilla-like moons
About this mod Author’s original text
Chocolate Moons
A collection of vanilla-like moons
This mod aims to expand Lethal Company's universe by adding new moons in the style of the vanilla game. Currently, the mod only adds one mid-game moon, but more are planned. The end goal is to provide a full set of 9 moons that are lightweight, performant, and interesting to play.
101 Provenance
Moon Dossier
ROUTING COST: ▮450
RISK LEVEL: A
POPULATION: Abandoned
HISTORY: Old mining outpost, shut down due to bankruptcy.
CONDITIONS: Inhospitable due to sub-zero temperatures.
FAUNA: Fierce night-time activity due to severe competition.
WEATHER: Foggy, Stormy, Eclipsed
TAGS: Cave, Ice, Industrial, Mine, Mountain, Snow, Tundra
RECOVERED BODYCAM IMAGES FROM RESEARCH EXPEDITION (GRAPHIC CONTENT WARNING, VIEW AT YOUR OWN RISK)
Contact
If you have any feedback or bug reports, you can contact me on Discord (@nickham13), or find the Chocolate Moons thread in the Lethal Company Modding Discord.
Recommended
Check out Chameleon, it fits well with this mod!
Thanks
Special thanks to:
- AudioKnight - Moon tutorial
- Sniper1.1 - Advice
- v0xx - Advice
- Everyone else who gave me advice
- My friends for testing and feedback
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: