Chizra Temple Interior
An Unreal Interior modeled after the Nali god of Water.
Screenshots 5 screenshots
About this mod Author’s original text
Based off the 6th and 7th levels in the Original Unreal Campaign (Chizra and Ceremony), The Nali god of Waters halls of worship lie empty, but plenty of scrap remains. Light filters in from the Ceilings and your path lit by torches, so you won't have to worry about finding the breaker box, just watch your step and don't drown.
You can change these settings in Lethal Level Loaders Configs by setting "Enable Content Configuration" to true, and manually changing the values to your liking.
Playing on moons with certain LLL Content tags affect the interior. These are mutually exclusive.
- 'Haunted' and 'Argon' changes the Torch flames color to Purple.
- 'Tundra' Freezes the water in the dungeon, and adds a blue tone to skylights.
- 'Wasteland' and 'Canyon' adds an Orange tone to skylights.
- Split from Unreal Interiors. The full list of default weights can be found here.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: