CharlottesLabyrinth

v1.1.2·Updated 2026-07-23

A Moon + Interior combo made from a reworked port of Charlotte's Labyrinth from Puella Magi Madoka Magica Portable. Features visuals from the game, as well as new models, areas, and mechanics; all adj

About this mod Author’s original text

Charlotte's Labyrinth

A Moon + Interior combo made from a reworked port of Charlotte's Labyrinth from Puella Magi Madoka Magica Portable. Features visuals from the game, as well as new models, areas, and mechanics; all adjusted to function with Lethal Company!

Known Issues

  • Footstep sounds on the moon floor sound like snow instead of the puddle sound.
  • Bestiary entries don't display correctly.
  • QB animation transitions are slightly funky.
  • Moon land/leave ship animation clips through the map on multiple consecutive visits.
  • New enemies may have minor kinks, they are still W.I.P.

Important Info

This mod makes use of DungeonGenerationPlus. For more info, refer to the linked modpage.

Feel free to DM me on Discord at 'Teaisnt' on the Lethal Company Modding Discord or ask in the mods dedicated forum under #mod-releases.

If you are a streamer you may need to disable the music through the config of this mod due to copyright.

Moon Screenshots

Click here to expand

Interior Screenshots

Click here to expand

Credits

Gen Urobuchi (and the rest of the extremely talented staff) for the creation of Madoka Magica, and Bandai Namco for their awesome PSP game!

LadyRaphtalia, Xu Xiaolan, Zaggy1024, IAmBatby, TombAvali, s1ckboy, mborsh, TKronix, Beanie, Sniper1.1, bio-monty, and many others who helped me immensely on this journey!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-HookGenPatcherEvaisa-LethalLibIAmBatby-LethalLevelLoaderAlice-DungeonGenerationPlusAudioKnight-StarlancerAIFixTeamXiaolan-DawnLib

File & checksum

Filename
CharlottesLabyrinth-1.1.2.zip
File size
16.9 MiB