ChargerParticleRestorer
Lets moon/interior devs use the charger particles that get broken during ripping game files into Unity.
About this mod Author’s original text
ChargerParticleRestorer
Used to restore the particle material used in the charger station at runtime. (My thread in the LC Modding Discord)
This mod works by searching through a moon after it is loaded to replace the following material name in particle systems, so all you need to do is ensure your material name matches the one listed below. It'll be broken in your project but assuming the name can be matched, it'll be replaced in-game.
| Mat name | description |
|----------|-------------|
| LightningSpriteSheetMaterial | The material used in the charger station particles |
Credits
- The developers of this mod's dependencies as it literally could not exist without them.
- Audio Knight on YouTube for a handy starting tutorial.
- Nomnomab's project patcher to access vanilla LC through Unity.
- Debugging tools like Imperium and UnityExplorer.
- for hosting this mod as I wouldn't know how to distribute without it.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: