Celestial Tint Compat

v1.0.0·Updated 2026-05-09

A Compatibality patch for Celestial Tint

About this mod Author’s original text

Celestial Tint Compatibality

This mod adds Compatiablity based on moon Planet Prefab name. Which means any Moon maker can add Celestial Tint Support no matter what API they might be using to add there Moon to the game.

How to use it

  • In SelectableLevel ScriptableObject each moon has a planet prefab.
  • Make a copy of a Vanillia Planet Prefab(Easiest) or Make you own Planet Prefab.
  • Name your Moon Prefab the name of the Supported Tag you want from Celestial Tint. For most up to date list of tags refer to Celestial Tint Wiki.
  • In SelectableLevel for your moon set the Moon Prefab to the correctly named Moon Prefab.

Lists of Supported Tags

  • Wasteland
  • Valley
  • Tundra
  • Company
  • Canyon
  • Ocean
  • Rocky
  • Volcanic
  • Argon

For Visuals Preview Check the Celestial Tint Wiki

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

sfDesat-Celestial_Tint

File & checksum

Filename
Celestial_Tint_Compat-1.0.0.zip
File size
22.6 KiB