Catena001 Moon
Large challenging moon (Beta Release)
About this mod Author’s original text
Catena001 (Beta Release)
Moon made by a guy with zero Unity knowledge.
This is an endgame moon. High risk high reward.
It is intentionally foggy and dim.
have fun.
Changelog
0.3.0:
- replaced cisterns with something else.
- made it easier to transport items up to the ship.
Known:
- mysterious water waves sounds seemingly impossible to remove.
0.2.4:
- 0.3.0 but with the wrong version number.
Known:
- mysterious water waves sounds seemingly impossible to remove.
0.2.3:
- Increased vegetation draw distance
- Removed cisterns (will be replaced with alternative in the future)
- Removed tree inside rock
- 23% Smaller file size
Known:
- mysterious water waves sounds seemingly impossible to remove.
0.2.2:
- Undid previous update as it broke the moon and was no longer playable.
Known:
- mysterious water waves sounds, could not find how to remove.
0.2.1:
- Removed tree inside rock.
Known:
- mysterious water waves sounds, could not find how to remove.
0.2.0:
- Fixed opaque glass material on lamps
- Increased outside enemy amount
- Increased scrap amount
- Adjusted fog & lighting
- Adjusted some lamps
- Fixed sun size
- Changed route price to 1250
- Fixed orbit moon texture
- Fixed main entrance at wrong place on scanner
- Fixed chimney collisions
- Trimmed terrain
- Days now last 2.5x longer instead of 4x longer.
- Added warning in the planet description that the moon is currently in Beta.
Known:
- mysterious water waves sounds, could not find how to remove.
0.1.3:
- 37% Smaller file size;
- Slight adjusts to fog & lighting.
0.1.2:
- Added this changelog.
0.1.1:
- Made days last 4x longer to compensate for moon size.
0.1.0:
- Beta release of Catena001.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackHolographicWings-LethalExpansion