Carrots Nightmare Mode
An insane modpack harder than Carrots Hard Mode. Intended for use with HullBreakerCompany (which is a host only mod). Has an end goal (Check description).
About this mod Author’s original text
Carrots Nightmare Mode
This modpack adds QOL features from the Carrots Modpack and mods that make the game harder.
This modpack is meant to be a harder version of Carrots Hard Mode.
This modpack intends for the host to install the following mods:
- HullBreaker Company host only
We use HullBreaker Company over Brutal Company Plus / Brutal Company Reborn because mobs can spawn much more quickly and you can have multiple events. The only feature that's really missing is the heat mechanic.
Features
- Moon Events
- Every moon has up to three events.
- Every moon is eclipsed.
- Monster Mechanics
- Monsters can spawn instantly inside.
- Every moon is eclipsed, so monsters can also spawn instantly outside.
- Some monsters can escape the building.
- Hoarding Bugs can use items.
- Nightmare
- You must enter through the front entrance and leave through a fire exit.
Nightmare Rules
- If you get 5 stars, you win.
- If you have a team wipe, you lose.
Here are the current goals for getting stars before the quota gets impossibly high:
- ★ You must complete a successful run on every moon.
- ★ You must complete Rend, Dine, and Titan in one deadline without dying.
- ★ You must buy a green, hazard, and pajama suit.
- ★ Collect 5 Bee Hives.
- ★ Have 14 monsters in the bestiary.
- ★ Survive an entire deadline without any employee dying.
- ★ Get to a quota of 2500.
- ★ Collect all 12 of Sigurd's entries.
- ★ Purchase every item in the store and eight unique decoration items.
- ★ Collect enough rings to have one for each finger.
- ★ Have an earth leviathan eat a forest keeper.
If you decide to go for all 11 stars, good luck!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: