144 Carnage

v0.4.2·Updated 2026-09-04

(LLL) A large biological moon made entirely of meat. Cruiser recommended. Third moon of Nikki's Mysterious Moons.

Screenshots 2 screenshots

About this mod Author’s original text

144 Carnage

Captain's Log: #198.

We have confirmed the moon is organic in composition. It is... fuck, I don't even know how to describe this one.

The surface... no, more accurately, the tissue, is meat-like and continuous. No scarring. No seams. Almost like it can repair itself.

Even having just landed, I can feel movement below our feet. Slow. Rhythmic. Like a pulse.

Nothing about this feels natural. But it isn't hostile, either. There has to be a reason this exists...

144 Carnage, previously designated 144 [REDACTED], is a large biological moon made entirely of meat, containing unstable sequences of DNA closely matching dozens of unrelated species. While previously a harvesting site for the Company, Carnage is no longer suitable for Company operations due to the aggressive expansion of the Mask Hornet population. Inside, the Hornets have shaped flesh into humanoid forms and occupied the abandoned meat processing facilities, and are especially aggressive towards isolated individuals.

(The Company Cruiser is recommended due to Carnage’s above-average size. While fully playable on foot, traversal distances are somewhat longer than standard moons.)

The use of Slaughterhouse is highly encouraged with this mod! Weights come pre-configured and will work alongside this moon out of the box.

Detailed Info (Spoilers Ahead!)

Difficulty: S++ (slightly below Artifice)

Price: 1050

Size: 2

Interior Weights: 10 Facility / 40 Mansion

(Recommended modded interiors include my mod Slaughterhouse, as well as Castellum Carnis! Slaughterhouse is configured out of the box and the intended interior.)

Moon currently features custom weather, ambience, randomly spawning objects, special spawn conditions, parkour, a cruiser compatible collapsing bridge, and more! Scraps, story logs, custom footstep sfx, and more will be added at a later date.

Third in a series of moons known as Nikki's Mysterious Moons! These moons will take on wacky and wild themes but attempt to still fit the lore and gameplay of vanilla moons.

I've spent way more time modding Lethal Company than I ever thought I would. If you'd like to donate to help me make more content like this, I have a Ko-Fi here: Ko-Fi link

Roadmap (spoiler):

0.5.0 - Custom scraps (6+ planned)

0.6.0 - Story logs

1.0.0 - Perhaps custom enemy skins / variants

Note Roadmap is subject to change and has no ETA. Other moons may release before Carnage v1.0.0.

Credits

Shoutout to JacobG5 for making and adding features for JLL just because I requested them. Thanks to Magic_Wesley for helping with certain models, textures and other features / ideas. Thanks to Kenji for helping compress the preview video and the topology map tool. This project would likely have been abandoned without y'all. <3

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

IAmBatby-LethalLevelLoaderBepInEx-BepInExPackJacobG5-JLLAudioKnight-StarlancerAIFixpacoito-itolib

File & checksum

Filename
144_Carnage-0.4.2.zip
File size
31.9 MiB