Camera Overhaul

v1.4.1·Updated 2026-09-29

Satisfying movement through dynamic camera rotations.

About this mod Author’s original text

Camera Overhaul

Satisfying movement through dynamic camera rotations.

Features

  • Turning roll and strafing roll
  • Forward and vertical velocity pitch
  • Idle sway with fade-in and fade-out timing
  • Weapon recoil and screen shake for shotgun fire
  • Melee shake and recoil with separate miss multiplier
  • Damage kick and trauma on player hit
  • Hard landing dip and landing trauma
  • Environmental and event shake
  • Explosion and flashbang shake
  • Cruiser crash impact trauma
  • Ship takeoff and landing shake
  • Freezing shake effect on snowy moons
  • Tinnitus sway
  • Exhaustion sway with stamina trigger
  • Insanity sway
  • Drunkness sway
  • Critical injury sway
  • Poison jitter
  • Jetpack turbulence
  • Shock jitter
  • Sinking tilt
  • Water effects
  • Earth Leviathan effects
  • Popped Jester stomp effects
  • Forest Keeper stomp effects
  • Bracken neck snap on kill
  • Camera shake for the game's own shake events
  • Flinch when something scares you
  • Directional knockback from blasts and collisions
  • Knockback when other player runs into you
  • Walking bob
  • Forward lean under a heavy load
  • Jump kick
  • Landing tilt
  • Vanilla head bob scaling
  • Lightning static charge tremor
  • Everything is configurable!

Configuration

  • General
  • Master Strength - Scales every effect
  • Context Transition Smoothing - How smoothly tuning blends between Walking, Sprinting and Cruiser.
  • Max Velocity Roll / Max Velocity Pitch - Safety caps in degrees on speed driven roll and pitch
  • Enable Health Condition - Fades the movement roll and pitch out when health is low. Status effects and shake keep their strength
  • Health Condition Trigger Limit - Health below which they start to fade
  • Effect Toggles
  • Enable Roll - Strafing lean and turning roll
  • Enable Pitch - Forward/back and vertical velocity pitch
  • Enable Sway - Idle sway while standing still
  • Enable Screen Shake - Master switch for every trauma shake
  • Enable Landing Dip - Downward punch when you land hard also the landing tilt
  • Enable Weapon Shake - Shotgun rattle and recoil
  • Enable Melee Weapon Shake - Shovel and knife rattle and punch
  • Turning Roll
  • Intensity - Max roll when you whip the camera left/right
  • Accumulation - How quickly fast turning builds the lean
  • Smoothing - How quickly it settles back to level
  • Camera Sway
  • Intensity / Frequency - Strength and speed of the idle sway
  • Fade In Delay - Seconds of stillness before sway starts
  • Fade In Length / Fade Out Length - Seconds to fade in and back out
  • Screen Shake
  • Max Intensity / Max Frequency - Strength and harshness of all shake
  • Decay - Trauma drained per second
  • Explosion Trauma - Nearby explosion, scaled by distance
  • Landing Trauma - Hard landing, scaled by fall force and carry weight
  • Damage Trauma / Damage Kick - Shake and directional punch when you take a hit
  • Vehicle Impact Trauma - Hard cruiser crash, scaled by how fast you stopped
  • Flashbang Trauma - Stun Grenade blast, scaled by distance
  • Ship Takeoff / Ship Landing Shake Strength - Ship blasting off and touching down.
  • Weapon Shake Trauma / Weapon Recoil Kick - Shotgun shake and upward punch per shot
  • Melee Weapon Shake Trauma / Melee Weapon Recoil Kick - Same for a shovel swing
  • Melee Weapon Miss Multiplier - Multiplier when you swing and hit nothing
  • Landing Dip Strength - How far the camera dips when you land
  • Landing Tilt Strength - How far it tilts to the side you were moving.
  • Landing Weight Influence - How much carry weight hardens landings
  • Walking / 7. Sprinting / 8. Cruiser

The same six values per movement context, blended by ContextTransitionSmoothing.

  • Strafing Roll Factor - How hard the camera leans into sideways movement
  • Forward Velocity Pitch Factor - How much it pitches with forward/back speed
  • Vertical Velocity Pitch Factor - How much it pitches with vertical speed
  • Horizontal / Vertical Velocity Smoothing Factor - Smoothing on those
  • Camera Smoothing - Mouse smoothing. 0 is off and anything above adds aim lag
  • Water
  • Enabled - Slosh

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Camera_Overhaul-1.4.1.zip
File size
1008.1 KiB