Camera Overhaul
Satisfying movement through dynamic camera rotations.
About this mod Author’s original text
Camera Overhaul
Satisfying movement through dynamic camera rotations.
Features
- Turning roll and strafing roll
- Forward and vertical velocity pitch
- Idle sway with fade-in and fade-out timing
- Weapon recoil and screen shake for shotgun fire
- Melee shake and recoil with separate miss multiplier
- Damage kick and trauma on player hit
- Hard landing dip and landing trauma
- Environmental and event shake
- Explosion and flashbang shake
- Cruiser crash impact trauma
- Ship takeoff and landing shake
- Freezing shake effect on snowy moons
- Tinnitus sway
- Exhaustion sway with stamina trigger
- Insanity sway
- Drunkness sway
- Critical injury sway
- Poison jitter
- Jetpack turbulence
- Shock jitter
- Sinking tilt
- Water effects
- Earth Leviathan effects
- Popped Jester stomp effects
- Forest Keeper stomp effects
- Bracken neck snap on kill
- Camera shake for the game's own shake events
- Flinch when something scares you
- Directional knockback from blasts and collisions
- Knockback when other player runs into you
- Walking bob
- Forward lean under a heavy load
- Jump kick
- Landing tilt
- Vanilla head bob scaling
- Lightning static charge tremor
- Everything is configurable!
Configuration
- General
- Master Strength - Scales every effect
- Context Transition Smoothing - How smoothly tuning blends between Walking, Sprinting and Cruiser.
- Max Velocity Roll / Max Velocity Pitch - Safety caps in degrees on speed driven roll and pitch
- Enable Health Condition - Fades the movement roll and pitch out when health is low. Status effects and shake keep their strength
- Health Condition Trigger Limit - Health below which they start to fade
- Effect Toggles
- Enable Roll - Strafing lean and turning roll
- Enable Pitch - Forward/back and vertical velocity pitch
- Enable Sway - Idle sway while standing still
- Enable Screen Shake - Master switch for every trauma shake
- Enable Landing Dip - Downward punch when you land hard also the landing tilt
- Enable Weapon Shake - Shotgun rattle and recoil
- Enable Melee Weapon Shake - Shovel and knife rattle and punch
- Turning Roll
- Intensity - Max roll when you whip the camera left/right
- Accumulation - How quickly fast turning builds the lean
- Smoothing - How quickly it settles back to level
- Camera Sway
- Intensity / Frequency - Strength and speed of the idle sway
- Fade In Delay - Seconds of stillness before sway starts
- Fade In Length / Fade Out Length - Seconds to fade in and back out
- Screen Shake
- Max Intensity / Max Frequency - Strength and harshness of all shake
- Decay - Trauma drained per second
- Explosion Trauma - Nearby explosion, scaled by distance
- Landing Trauma - Hard landing, scaled by fall force and carry weight
- Damage Trauma / Damage Kick - Shake and directional punch when you take a hit
- Vehicle Impact Trauma - Hard cruiser crash, scaled by how fast you stopped
- Flashbang Trauma - Stun Grenade blast, scaled by distance
- Ship Takeoff / Ship Landing Shake Strength - Ship blasting off and touching down.
- Weapon Shake Trauma / Weapon Recoil Kick - Shotgun shake and upward punch per shot
- Melee Weapon Shake Trauma / Melee Weapon Recoil Kick - Same for a shovel swing
- Melee Weapon Miss Multiplier - Multiplier when you swing and hit nothing
- Landing Dip Strength - How far the camera dips when you land
- Landing Tilt Strength - How far it tilts to the side you were moving.
- Landing Weight Influence - How much carry weight hardens landings
- Walking / 7. Sprinting / 8. Cruiser
The same six values per movement context, blended by ContextTransitionSmoothing.
- Strafing Roll Factor - How hard the camera leans into sideways movement
- Forward Velocity Pitch Factor - How much it pitches with forward/back speed
- Vertical Velocity Pitch Factor - How much it pitches with vertical speed
- Horizontal / Vertical Velocity Smoothing Factor - Smoothing on those
- Camera Smoothing - Mouse smoothing. 0 is off and anything above adds aim lag
- Water
- Enabled - Slosh
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack