Cadaver Bloom Damage Patch
Mod focused on patching the cadaver bloom's behaviour in regards of taking damage to account for how much force the damage is dealt with rather than always consdering it as one point of damage
About this mod Author’s original text
Cadaver Bloom Damage Patch
A mod which patches the cadaver bloom's behaviour to take account the amount of force rather than always considering it as one point of damage always.
How to access the content of the mod
- Without the mod, if you attempt to shoot the cadaver bloom with a shotgun, it will take four shots to kill it.
- With the mod, if you do the same thing, it will take one shot.
License
This mod is under MIT License. Meaning that you can decide to take this mod for your own things and customize it as you need, so long as you follow the license's requirements
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: