BrackenAngerMeter
Displays the Bracken's anger meter, AI behavior and state information, as well as various other detailed information through a custom UI, and adds a variety of additional features.
About this mod Author’s original text
BrackenAngerMeter
This mod displays Bracken's internal angermeter and AI systems in real time via the UI. It features a UI that represents the angermeter, UI text providing detailed information, and various additional functions, making it particularly useful for researching Bracken, learning about them, and practicing how to defeat them.
Features
The UI and features function when Bracken is active.
Bracken Anger Meter UI
The internal "anger meter" system is displayed visually via the UI. It also visually represents the current anger level. The design uses different colors to indicate the level of anger.
Green → Yellow → Orange → Red
Bracken Detailed information Text UI
Detailed information about Bracken is displayed as text in the UI. The following information is displayed.
DETAILED INFORMATION
BRACKEN ID: The unique network ID of the currently selected Bracken.
- This is primarily useful when multiple Brackens are present, allowing you to identify and track a specific individual while switching between targets.
ANGER: The Bracken's current internal anger value.
- This is one of the most important values in the Bracken AI system. Anger increases when the Bracken is repeatedly threatened or observed by players and decreases over time under certain conditions.
- A higher anger value generally means the Bracken is closer to entering aggressive behavior patterns.
- The meter is internally set from 0 – 12, but it also supports percentage display.
- The internal range is typically 0 – 12, although values may temporarily exceed expected thresholds depending on gameplay events.
- Outside ANGRY mode, it acts as an anger accumulation meter used for aggression checks.
- During ANGRY mode, it becomes the remaining duration timer before the Bracken returns to normal behavior.
ANGER CHANCE: An estimated probability derived from the current anger value.
- This percentage represents how likely the Bracken is to enter its anger-related behavior routines based on its current anger level.
- As anger rises, the chance increases proportionally.
ANGER TIME LEFT: This indicates the remaining duration of the Bracken's active anger period before it returns to normal behavior.
- Only displayed while the Bracken is currently in the ANGRY state.
STATE: The Bracken's current behavior state.
- SNEAKING: The Bracken is operating normally, stalking players and attempting to remain unseen.
- EVADING: The Bracken has recently been observed and is attempting to retreat, reposition, or avoid direct exposure.
- ANGRY: The Bracken has entered an aggressive state and may behave much more dangerously than usual.
ANGER STACKS: The Bracken's internal threat counter.
- This value does not increase every time a player looks at the Bracken. Instead, it increases when the Bracken successfully enters ANGRY mode while its anger level is still relatively low.
- Higher stack counts increase the duration of future ANGRY states by granting additional anger time when ANGRY mode begins.
- This value directly reflects the internal timesThreatened variable used by the game.
ANGER BONUS: The additional anger time granted by the current threat stack count.
- When the Bracken successfully enters ANGRY mode, the game adds timesThreatened / 1.75 to the current anger value.
- Because anger is used as the ANGRY state timer, higher bonus values cause the Bracken to remain aggressive for longer periods.
- This value does not directly increase anger accumulation speed. Instead, it extends the duration of future ANGRY states.
TARGET: The player currently targeted by the selected Bracken.
- When a target exists, the player's username will be displayed.
- A target of NONE means the Bracken currently has no active target or is not actively tracking a specific player.
DISTANCE: The real-time distance between the Bracken and its current target.
- This value is measured in meters.
- Distance calculations are based on straight line distance, not navigational mesh distance.
The followi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: