BorderlessFullScreen
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About this mod Author’s original text
Borderless Full Screen
- Game must be set to windowed mode for this to work properly.
-1.0.1: The mod will do this for you.
+2.0.0: Mod doesn't do this anymore to maintain compatibility with other games that can also utilize BepInEx, you can use the command below to ensure the game starts in windowed mode.
Launch Unity games in windowed mode with this command:
-screen-fullscreen 0
+2.0.0
No longer use Autohotkey.Interop dependency, instead just do what the ahk script did:
public class BorderlessFullScreenPlugin: BaseUnityPlugin
{
[DllImport("user32.dll")]
private static extern IntPtr FindWindow(string className, string windowName);
[DllImport("user32.dll")]
private static extern int GetWindowLong(IntPtr hWnd, int index);
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int index, int value);
[DllImport("user32.dll")]
private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int width, int height, uint flags);
private const int GWL_STYLE = -16;
private const uint SWP_FRAMECHANGED = 0x0020;
private const uint SWP_SHOWWINDOW = 0x0040;
private void Start()
{
IntPtr hWnd = FindWindow("UnityWndClass", null);
if (hWnd!= IntPtr.Zero)
{
int style = GetWindowLong(hWnd, GWL_STYLE);
style &= ~0xC40000; // Remove WS_BORDER and WS_CAPTION
SetWindowLong(hWnd, GWL_STYLE, style);
SetWindowPos(hWnd, IntPtr.Zero, 0, 0, Screen.width, Screen.height, SWP_FRAMECHANGED | SWP_SHOWWINDOW);
}
else
{
Debug.LogError("Unity window not found.");
}
Debug.Log($"Plugin {"BorderlessFullscreen"} is loaded!");
}
}
Old Description for version 1.0.1
Uses AutoHotkey.Interop to execute the following AutoHotkey script into the game through BepInEx.
procName:= "UnityWndClass"
WinGet Style, Style, % "ahk_class " procName
If (Style & 0xC40000)
{
WinSet, Style, -0xC40000, % "ahk_class " procName
WinMove, % "ahk_class " procName,, 0, 0, A_ScreenWidth + 1, A_ScreenHeight + 1
}
Return
The benefit of using this is so DXVK can run... as it seems to crash the game for anything other than windowed mode.\.ahk script modified from:
-
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: