Bobos XIV Moons
Custom moons & Items based on the critically acclaimed mmorpg FFXIV
Screenshots 8 screenshots
About this mod Author’s original text
Bobo's FFXIV Moons
14-Mare
- Current routing cost: 0
- Near 1 to 1 recreation of Mare Lamentorum, using assets directly ripped from Final Fantasy 14
- Meant to be a starting moon for the list of FFXIV moons
Screenshots:
14-Elpis
- Current routing cost: 0
- Near 1 to 1 recreation of Elpis, using assets directly ripped from Final Fantasy 14
- Meant to be a starting moon for the list of FFXIV moons
Screenshots:
14-Limsa
- Current routing cost: 400
- Near 1 to 1 recreation of Limsa Lominsa, using assets directly ripped from Final Fantasy 14
- Warning, due to how complex & large the limsa area is, the moon takes a long time to load.
- Meant to be a midgame moon for the FFXIV moons
Screenshots:
14-Ishard
- Current routing cost: 400
- Near 1 to 1 recreation of Ishgard, using assets directly ripped from Final Fantasy 14
- Meant to be a midgame moon for the FFXIV moons
Screenshots:
14-Amaurot
- Current routing cost: 700
- Near 1 to 1 recreation of Amaurot, using assets directly ripped from Final Fantasy 14
- Dungeon size & reward all higher than Titan
- Meant to be the endgame moon for FFXIV moons
Screenshots:
14-Crystarium
- Current routing cost: 700
- Near 1 to 1 recreation of Crystarium, using assets directly ripped from Final Fantasy 14
- Dungeon size & reward all higher than Titan
- Meant to be the endgame moon for FFXIV moons
Screenshots:
14-Kugane
- Current routing cost: 700
- Near 1 to 1 recreation of Kugane, using assets directly ripped from Final Fantasy 14
- Dungeon size & reward all higher than Titan
- Meant to be the endgame moon for FFXIV moons
Screenshots:
FFXIV Themed Custom Scraps
- Configurable item rarity
- Can Also be limited to only FFXIV Moons via config (default False, Restart required)
- Also contains assets used in all bobo's FFXIV moons
- Currently 35 custom scraps
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Evaisa-LethalLibIAmBatby-LethalLevelLoaderBepInEx-BepInExPackEvaisa-HookGenPatchersfDesat-ViewExtensionBoboBoba-XIVItemsBoboBoba-MareBoboBoba-Limsa