BlackoutHazards
Reworks the vanilla hazards to disable turrets, landmines and spike roof traps whenever the power is turned off.
About this mod Author’s original text
BlackoutHazards
Reworks the breaker box to disable all vanilla hazards when turned off. This makes the map more consistent with how the secure doors are disabled when the power turns off. It can optionally be modified so it only disables hazards when the apparatus is disconnected through a configuration option.
Suggestions & Feedback
If you think there's something you would want to see this mod have, you can contact me on Discord @toshizuno.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack