BiteByNightEscapeMusic
Plays music from Bite By Night once an alert appears (also adds escape music to meltdown mod)
About this mod Author’s original text
Bite By Night Escape Music
Plays music from Bite By Night when the early ship leave alert appears. The track that plays can depend on your location and the current weather. The volume of the music also reacts to your current location and gets quieter if you're crouching.\
The mod behaves as displayed in the preview video by default, but it has a scripting system that allows you to completely redefine how the mod behaves, you can replace the music and create new events for when music should play.
(This mod is pretty much just PizzaTowerEscapeMusic but with replaced soundtracks, every weather have its music, and also apparatus music is build in)
Track Conditions
These are the default conditions and their default music:
- Inside the Facility: Rotting Salvation
- Eclipsed/Stormy: Wrath Of A Ruined
- Rainy/Flooded/Foggy: Step it Up
- Clear weather: They won't escape
- Apparatus meltdown mod: Final Slaughter
Showcase Video:D
Showcase of this mod below!\
Scripting
All the logic that drives the music playing is scriptable, meaning you can make entirely new logic for the mod, and make it play any supported audio file in many different situations.\
See the Wiki for more information on scripting.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: