Biodiversity

v0.2.95·Updated 2026-09-14

[V81] Expanding the flora and fauna of Lethal Company!

Screenshots 8 screenshots

About this mod Author’s original text

Biodiversity - What is it?

Biodiversity is a mod that aims to expand Lethal Company's current selection of enemies by adding variants of pre-existing entities and some original stuff along the way.

Their goal is to provide unique gameplay interactions and spice up the already present gameplay loop, along with aiding the player in some cases.

Features

  • ### 3 Enemy variants
  • ### 1 Sub-entities
  • ### 4 Critter variants (simpler, environmental entities).
  • ### 8 Scrap items (and variations)
  • And more coming Soon™.

Entities

[ The Aloe ] - Bracken Variant

Spoilers

The Aloe is a neutral entity with AI similar to the Bracken's.

They spawn inside and target players based on their HP, so the lower it is the more interested she'll be in them. Once a player is caught by an Aloe, they'll be taken away and held captive in her favorite spot, where she'll nurse them back to health.

After or before being fully healed, you may free yourself by mashing space bar; Be careful though, as they won't let you escape that easily!

The way you counter them is the same as the Bracken's, so watch your back and run away as fast as you can!

[ Ogopogo ] - Earth Leviathan Variant

Spoilers

The Ogopogo are hostile entities which spawn in the water with similar behavioral patterns to Earth Leviathans.

They spawn at the bottom of Vow, March, and Adamance's bodies of water, and never route outside of those. Any player spotted near their general area will be targeted and promptly dragged underwater where its young, the Vermin, will eat away at them.

The only way to effectively counter them is to run away as soon as you hear their warning signal or hold onto an active stun device while it's snatching you.

[ Boom birds and Coil-crabs ] - Manticoil Variant and Coil-head critter.

Spoilers

Though small and fraile, these little guys will surely spice up daytime gameplay.

Boom birds are small but gluttonous little birds which roam around many of the moons found within the Thistle Nebula. They tend to travel alone and fend for themselves in the wilderness while they look for a place to scavenge for food.

Once they've settled somewhere, they will begin calling more of their own; that's when YOU come in. You must keep them away from the ship by any means necessary! The ever-so-useful bestiary should include some information about them, so read it carefully to learn how to counter them.

One of their known weaknesses is that they're easily scared off by loud noises if in small groups, so try that!

Now Coil-crabs are even less dangerous than Boom birds, as decades of mutations and long-term exposure to their Coil-shell's radiation have caused them to lose the capability to hurt anything with their claws. Poor little things have such a hard time feeding that they resort to eating leftovers from bigger predators off the floor...

Careful... They're conductive!

[ Vermin, Prototax, Rocks and Leaf boys ] - Ogopogo sub-entity, and the critter variants

Spoilers

Vermin, Prototax, Rocks and Leaf boys are some of Biodiversity's more simple entities.

Vermin are the spawn of the Ogopogo, and come out during floods or after their parent Ogo has dragged prey into their nest.

Try smacking em!

Prototax are four legged fungi creatures related (non-biologically) to Spore lizards. Just like spore lizards, they wander around and remain passive, though Prototax will release spore clouds only when damaged.

Their spores are toxic, so leave them be!

Leaf boys are small, leaf-like organisms that like to run around and have fun during the early hours of the day.

They're quite fearful, so watch yourself around them at night! They might attract unwanted attention.

Rocks are strange creatures with incredibly tough boulders as "armor" that they use to disguise themselves. They sit around all day doing basically nothing unless attacked, in which case they will run away as fast as their legs can carry them!

Items

[ Developer Scrap (ReadMe WIP) ]

We implemented these to

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLib

File & checksum

Filename
Biodiversity-0.2.95.zip
File size
21.0 MiB