BinaryMoonsOverhaul
2 random FREE moons per day. Custom Moon compatible (LLL). Includes terminal sell command and reroll mechanics.
About this mod Author’s original text
Binary Moons Overhaul (Restored)
A roguelike experience for Lethal Company that restricts the autopilot to a choice of 2 random moons per day, each potentially having unique global modifiers.
Features
- Daily Random Selection: Only 2 moons are available for routing each day.
- 100% Free Travel: All selected moons are FREE to visit, regardless of their standard cost.
- Custom Moon Compatible: Fully compatible with all custom moons via Lethal Level Loader.
- Unique Modifiers: Paranormal Activity, Weapon Delivery, Equipment Cache, Guard Dog and more coming soon. These modifiers are in addition to weather.
- Economy Modifiers: Positive modifiers increase the quota; negative modifiers provide bonus credits.
- Moon Rerolls: Spend your earned rerolls to refresh the daily choices!
Multiplayer tested. There are 7 modifier events that are not working correctly in multiplayer and are off by default in the config settings and labled as WIP. The 4 that are on have been tested and work correctly in multiplayer.
(not currently v.80 compatible, and prefered LethalLevelLoader v1.6.8 prefered. Sorry.)
Commands
- moons - Open the custom catalogue.
- reroll / re-roll / rr - Refresh the daily moon options (uses 1 Reroll).
- sell / sell all - [WIP] Sells all scrap on the ship at the Company Desk (Note: Currently only adds to credits, not quota requirement).
- fixmoon - Force-sync your moon list with the Host.
Restored version 5.8.6.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: