BigEyes
Add a new monster to the game, be careful if he is awake... Configurable!
About this mod Author’s original text
Big Eyes
Add a new monster to the game. Don't look if he's awake...
You want to custom the enemy behavior? There are a lot of configs for that, check it! Make sure that every player have the same configs.
Also add a scrap item that is the first model version of BigEyes, you can use it like an air horn to have the old angry animation!
For any issue or suggestion, feel free to open an issue on the GitHub project:)
Credits
Many thanks to
QWERTYrodrigo -
Siphonife -
Solidstone
who generously made the model of the monster and the animations, go check their works!
Compatibility
- SellMyScrap - Add new BigEyes Scrap Eater 👀
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: