BetterShipScreens
Tweaks the ship monitors to show more useful information at a time.
About this mod Author’s original text
BetterShipScreens
pretty simple mod that slightly revamps the profit quota and deadline monitors in the ship to show more useful information. i will consider adding a configuration in the future for certain things, as this is an early release of this mod. if anything goes wrong or you'd like to see/suggest some changes, ping me in the Unofficial Lethal Company Community or DM me on discord @swaggies.
Features
The deadline monitor (right monitor) will now show the current quota and the current total value of scrap on the ship. The profit quota monitor (left monitor) will change its purpose depending on the context as follows:
While in orbit, the left monitor will show the total collected value (total scrap value sold plus current value on ship), as well as the current amount of credits you have on the Terminal.
While on Gordion (the Company Building), the left monitor will show the current progress towards the profit quota, and an accurate calculation to the Overtime Bonus that will be given upon hitting quota.
While on a planet, the left monitor will show the current scrap value collected from that planet, and the total available scrap value on that planet, the same values shown on the Performance Report screen at the end of a day.
Compatibility
should support every version of lethal from 35 onward. completely client-sided. this could conflict with any mods that change the purpose of the monitors depending on what they do, however it should work perfectly fine with mods like Corporate Restructure.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: