BetterLadders
[v73] Configurable climbing speed, extension ladder time, climbing with two-handed items, and more
About this mod Author’s original text
BetterLadders
Features
- Change climbing speed and sprint-climbing speed
- The climbing animation speed can be scaled accordingly
- Change the speed of the animation to enter/exit a ladder
- Use ladders while holding a two-handed item
- Hide the held item while climbing a ladder
- Visibility is synced with other clients, as long as the host has this mod
- Change how long extension ladders stay extended (or make them permanent)
- Require holding the interact button to pick up an extended extension ladder
- Hold time can be adjusted or disabled
Config
General
| entry | default | description | synced with host |
|-------------------------------|:-------:|-------------------------------------------------------------------|:----------------:|
| ClimbSpeedMultiplier | 1.0 | Ladder climb speed multiplier | ✓ |
| SprintingClimbSpeedMultiplier | 1.5 | Additional climb speed multiplier while sprinting | ✓ |
| TransitionSpeedMultiplier | 1.0 | Ladder enter/exit animation speed multiplier | ✓ |
| AllowTwoHanded | true | Whether ladders can be climbed while carrying a two-handed object | ✓ |
| ScaleAnimationSpeed | true | Whether the climbing animation is scaled to the climbing speed | ✓ |
| HideOneHanded | true | Whether one-handed items should be hidden while climbing a ladder | ✗ |
| HideTwoHanded | true | Whether two-handed items should be hidden while climbing a ladder | ✗ |
Extension Ladders
| entry | default | description | synced with host |
|--------------------------|:-------:|-----------------------------------------------------------------------------------------------|:----------------:|
| ExtensionTime | 0.0 | How long extension ladders should stay extended, in seconds (0 for permanent) (20 in vanilla) | ✓ |
| ExtensionSpeedMultiplier | 1.0 | Multiplies how fast the ladder extends once activated | ✓ |
| ExtensionDelay | 1.0 | How long before the ladder begins to extend once activated, in seconds (1 in vanilla) | ✓ |
| FallSpeedMultiplier | 1.0 | Multiplies how fast the ladder falls once fully extended | ✓ |
| FallDelay | 0.4 | How long before the ladder begins to fall once fully extended, in seconds (0.4 in vanilla) | ✓ |
| EnableKillTrigger | true | Whether extension ladders should kill players they land on | ✓ |
| HoldToPickup | true | Whether the interact key needs to be held to pick up an activated extension ladder | ✗ |
| HoldTime | 0.5 | How long the interact key must be held if holdToPickup is true, in seconds | ✗ |
Debug
| entry | default | description |
|-----------|:-------:|----------------------------------------------------------|
| DebugMode | false | Whether to display debug messages in the BepInEx console |
Building
NetcodePatcher must be installed with dotnet tool install -g Evaisa.NetcodePatcher.Cli
To create a release zip in BetterLadders/artifacts, run dotnet publish -c Release
This also generates a.toml file to allow publishing from tcli
Publishing can be done automatically via GitHub Actions:
- Set Namespace, Product, Version, and RepositoryUrl in BetterLadders.csproj
- Set TS_API_KEY in the repository's secrets
- Run the Build and Publish workflow from the Actions page in GitHub
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: