BellMonster
Adds the Bell Monster to the game, a slow moving invisible creature that you must avoid by sound or by scanning it.
About this mod Author’s original text
A mod that adds a simple invisible enemy named the Bell Monster which the player must avoid.
The Bell Monster makes bell noises frequently while walking, which will change to a lower pitch and more frequent while chasing.
Players must listen out for these sounds to avoid the Bell Monster, or alternatively use the scanner at closer ranges to avoid it.
It cannot see very far and will stop chasing if the player gets a moderate distance away and cuts line of sight with it, but be aware that if it does catch you it hurts like a truck (1-2 shot).
Bell Monster made by Drak.
Credits
Based off of the ExampleEnemy template from Hamunii.
Big thanks to Xu Xiaolan's tutorial on YouTube, it helped a LOT with beginning to understand how to mod Lethal Company (and just how to mod in general).
To-do
Add custom ragdoll with head replaced by bell prop.
Notes
Feel free to suggest any changes, fixes, etc.
This is my first (a) mod (for any game), (b) time working with unity, (c) time publishing anything, so please don't be too harsh on me.
This mod mayyyyyyy have been inspired by a certain bald streamer/peloton athlete.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: