BasedDecorPlacement
[v81] Overhauls build mode controls and fixes annoyances with unlockables
About this mod Author’s original text
BasedDecorPlacements
Overhauls build mode controls with some QoL and fixes for unlockables and meant as a replacement for mods that are similar.
- Clientside
- Better and less frustrating controls for build mode, scroll down to Rotation Mode/Control Scheme for more info
- Has rotation snap that's quick and easy to swap about in-game
- Restores items on appropriate unlockables on lobby load with a configurable blacklist
- Reasonable range of selection/placement for unlockables in build mode
- Disregards collision completely during build mode for a far less frustrating experience trying to line stuff up
- Prevents accidental enabling/triggering of a multitude of things during build mode, e.g. activating an item or trigger with no hold time
Config
Build Mode
Build Mode Overhaul
- If true, enables build mode overhaul
- If disabled, build mode will be vanilla and not run compatibility unpatches for other mods
Full Ship Coverage
- If true, extends build mode bounds to the rails outside of the ship
- HAS NETWORKING | Everyone in the lobby has to have this option enabled to be able to play
Rotation Mode/Control Scheme
- Sets the controls for rotating unlockables:
- Mouse Control Scheme (Default)
- > Enter Build Mode (Replace furniture in InputUtils) B
- > Store Unlockable (Store furniture in InputUtils) X
- > Exit Build Mode Esc
- > Place Unlockable Left Click
- > Rotate Left/Right HOLD Left Click + Move Mouse
- > The player camera no longer moves whilst you are rotating the unlockable
- > Decrease Snap Degrees Q /// Increase Snap Degrees E
- Keys Control Scheme
- > Enter Build Mode (Replace furniture in InputUtils) B
- > Store Unlockable (Store furniture in InputUtils) X
- > Exit Build Mode Esc
- > Place Unlockable Left Click
- > Rotate Left Q OR HOLD Q to rotate fast /// Rotate Right E OR HOLD E to rotate fast
- > Decrease Snap Degrees HOLD Left Click + Q /// Increase Snap Degrees HOLD Left Click + E
Default Rotation Snap
- Sets the starting snap rotation degrees:
- 0° (Default)
- 5°
- 15°
- 30°
- 45°
Selection/Placement Range
- How far away ship decor can be selected/placed whilst in build mode
- Ranges between a minimum of 3 and a maximum of 10, with the default being 5
Show Current Rotation
- Adds an extra line on the tooltip to show the current rotation of the selected unlockable
Placeable/Blocked Ghost Colour
- Allows customisation of the ghost colour for valid/invalid unlockable placements
Unlockable Options
Fix Broken Unlockable Prefabs
- If true, diagnoses issues in unlockable prefabs and tries to repair them. This can resolve items falling through some modded unlockables. Only valid for unlockables that store items
- For devs, this can help diagnose incorrectly setup unlockable prefabs that store items, log runs at round when you get into the main menu
Compatibility
- BetterDecorPlacement
- Unpatches conflicting patches, meaning mod will do nothing and should be uninstalled
- SnapRotateFurniture
- Unpatches conflicting patches, meaning mod will do nothing and should be uninstalled
- GeneralImprovements
- Unpatches conflicting patches, meaning Save ship furniture places, Ship placeables collide and Snap objects by degrees will do nothing - the rest of the mod works as normal
- Pocket Room Library MelanieMelicious
- Works out of the box
- FurnitureLock
- Works out of the box
- ScienceBird Tweaks
- Compatibility unknown with their unlockable tweaks due to no v81 update as of upload of BasedDecorPlacements
Credits
- giaganticevan for his opinion on the controls, helping me decide what to do
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackRune580-LethalCompany_InputUtils