BarberFixes

v1.3.1·Updated 2026-04-12

Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.

About this mod Author’s original text

Barber Fixes

**All players need to have this mod installed.**

Fixes bugs with the Barber:

  • Fixed the Barber AI so it actually functions when multiple Barbers spawn.
  • In vanilla, only the first Barber spawned would work as expected. Any future Barbers would slide around with no sound or animations and then eventually get stuck in place.
  • Fixed some unsafe code in the Barber AI, causing them to freeze in place and generate errors in the console.
  • This doesn't happen in vanilla because the code responsible doesn't run at all (due to the first bug)
  • Fixed all Barbers (sometimes) freezing in place indefinitely when the first Barber kills someone that isn't the host.
  • Fixed drumroll sometimes being desynced from the first jump that happens after a player is killed.
  • Fixed the drumroll playing (and overlapping the immediate "parade" sound) when a Barber first spawns.

Also adds some config settings to re-enable certain behaviors:

  • MaxCount - Lets you set the number of Barbers allowed to spawn during a single day. From v55-v61, this was set to 8. This was set to 1 in v62, likely to hide the synchronization issues mentioned above.
  • SpawnInGroupsOf - Lets you set how many additional Barbers will try to spawn if a Barber is assigned to a vent. In v55, this was set to 2. This was set to 1 in v56, since vanilla never supported grouped indoor monsters.
  • Spawn Cycle Fixes is REQUIRED for values greater than 1 to function!
  • DrumrollFromAll - When enabled, all Barbers will do a drumroll before they "jump." In vanilla, only the original Barber plays the drumroll. It's unclear whether this is intended or an oversight (the code is inconclusive)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
BarberFixes-1.3.1.zip
File size
56.8 KiB