AzureWarp
Portable Chaos Gates: warp yourself to the ship with a rebindable key, keeping your held items. Also keeps items through the inverse teleporter and can shorten its cooldown. Multiplayer-safe.
About this mod Author’s original text
AzureWarp
Portable Chaos Gates for Lethal Company. Bind a key and warp yourself back to the ship through the ship's teleporter — without losing your loot.
A clean-room, multiplayer-first replacement for older "teleport key" mods.
Features
- Rebindable key + controller support (via LethalCompanyInputUtils). Defaults to F4.
- Keep your held items when you warp (on by default) — your items move with you; nothing is duplicated or dropped.
- Keep your items through the inverse teleporter too (new in 0.2.0) — the ship's inverse teleporter no longer drops your gear on the floor; carry it into the facility with you.
- Multiplayer-safe by design — every warp is host-authoritative, so it won't cause the item-ownership desyncs that plague client-side teleport hacks.
- Respects the teleporter — no teleporter bought, no warp. Shares the teleporter's cooldown (configurable).
- In-game config via LethalConfig.
Config
- KeepHeldItems (default true) — keep items when warping to the ship.
- PlayBuildupAnimation (default true) — ~3s teleporter beam-up charge before the warp, or instant flash if off.
- UseVanillaCooldown / CustomCooldownSeconds — warp cooldown.
- KeepItemsOnInverseWarp (default true) — keep items when using the ship's inverse teleporter. Host-authoritative: the host's value applies to everyone.
- OverrideInverseCooldown (default false) + InverseCooldownSeconds (default 10) — shorten the inverse teleporter's long 210s vanilla cooldown. Turn the override on and set the seconds (10 matches the regular teleporter). Host-authoritative.
Notes
Warping to the ship (the main feature) uses the regular teleporter. The inverse-teleporter option (0.2.0) only changes whether it drops your items — it doesn't add a new inverse-warp keybind. All gameplay-affecting settings are host-authoritative, so in multiplayer the host's values apply to the whole lobby.
By AzureCore. Built the right way: our own code, no reuploads.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: