AutoTerminalScanClassic
[v81] Scans the number of scraps on the moon and sends it to the chat at the start of each day, just like the terminal scan technique.
About this mod Author’s original text
AutoTerminalScanClassic
A Lethal Company mod that scans the number of scraps on the moon and sends it
to the chat at the start of each day, just like the terminal scan technique.
Compatibility
- Lethal Company v81 (2026-04-17 UTC, Manifest ID:
6423525044216269478)
- Test environment
- [BepInExPack][bepinexpack-package] v5.4.2305 (2026-03-17 UTC)
What it does
- Daily Automatic Terminal Scan:
- At the start of each day, scans indoor and outdoor scraps on the moon and
sends them to the chat like 19 4.
- 19 is indoor scrap: the scan count after the level finishes
generating.
- 4 is outdoor scrap: the later scan count after outdoor entities have
spawned, minus the indoor scrap count.
- Counts might occasionally differ in a similar way to the terminal scan
technique, such as when Nutcrackers are present.
Who needs to install
Client-side only. The host does not need to install this mod.
However, any client may send their own scan results to the chat, which may spam
the chat. It is recommended for the host to install this mod and ask other
players to configure their own installs not to send their own scan results.
Configuration
| Name | Type | Default | Description |
|:--- |:--- |:------ |:---------- |
| Enabled | bool | true | Set to false to disable this mod. |
| BroadcastMode | enum | SelfOnly | Controls whether this mod sends scan results to other players. SelfOnly shows scan results only to you. HostOnly sends scan results to other players only when you are the host. Always always sends scan results to other players. |
| ValidationLogging | bool | false | Debug option for structured release-validation logs. Leave this disabled unless you are collecting validation evidence. |
Differences from matsuura/AutoScan
matsuura/AutoScan updates the number of scraps when players collect scraps
into the ship. It may be affected by Nutcracker shotguns, Butler knives, and
Maneater feeding during the day.
This mod only calculates the number of scraps at the start of each day and does
not update after that.
Differences from abu/AutoScan
abu/AutoScan splits the number of scraps based on the item type.
This mod splits the number of scraps based solely on scan timing.
abu/AutoScan uses GameObject hierarchy to exclude scraps on the ship and the
cruiser, which may result in a more accurate count than vanilla.
This mod counts scraps exactly like the vanilla terminal scan, which may result
in an inaccurate count like vanilla.
Differences from Happyness/AutoTerminalScan
Happyness/AutoTerminalScan reports the number of scraps categorized by the
item type, such as indoor scrap, bee hives, or bird presence.
This mod splits the number of scraps based solely on scan timing.
Happyness/AutoTerminalScan reports dungeon type information.
This mod only reports the number of scraps.
Differences from PsyKO345/ScrapCounter
PsyKO345/ScrapCounter splits the number of scraps based on the item type.
This mod splits the number of scraps based solely on scan timing.
PsyKO345/ScrapCounter uses GameObject hierarchy to exclude scraps on the
cruiser, which may result in a more accurate count than vanilla.
This mod counts scraps exactly like the vanilla terminal scan, which may result
in an inaccurate count like vanilla.
PsyKO345/ScrapCounter displays the number of scraps using a custom UI element.
This mod sends the number of scraps to the chat.
Differences from MrListivn/LandingLootToChat
MrListivn/LandingLootToChat splits the number of scraps based on the item
type, such as one handed, two handed, or bee hives.
This mod splits the number of scraps based solely on scan timing.
MrListivn/LandingLootToChat reports dungeon type information.
This mod only reports the number of scraps.
AI Disclosure
Some parts of this project were developed with AI tools based on large language
models (LLMs), including agent-based tools. The project maintainer reviews the
code. This disclosure is made in compliance and community
policies
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: