AutoTerminalScanClassic

v0.2.1·Updated 2026-07-25

[v81] Scans the number of scraps on the moon and sends it to the chat at the start of each day, just like the terminal scan technique.

About this mod Author’s original text

AutoTerminalScanClassic

A Lethal Company mod that scans the number of scraps on the moon and sends it

to the chat at the start of each day, just like the terminal scan technique.

Compatibility

  • Lethal Company v81 (2026-04-17 UTC, Manifest ID:

6423525044216269478)

  • Test environment
  • [BepInExPack][bepinexpack-package] v5.4.2305 (2026-03-17 UTC)

What it does

  • Daily Automatic Terminal Scan:
  • At the start of each day, scans indoor and outdoor scraps on the moon and

sends them to the chat like 19 4.

  • 19 is indoor scrap: the scan count after the level finishes

generating.

  • 4 is outdoor scrap: the later scan count after outdoor entities have

spawned, minus the indoor scrap count.

  • Counts might occasionally differ in a similar way to the terminal scan

technique, such as when Nutcrackers are present.

Who needs to install

Client-side only. The host does not need to install this mod.

However, any client may send their own scan results to the chat, which may spam

the chat. It is recommended for the host to install this mod and ask other

players to configure their own installs not to send their own scan results.

Configuration

| Name | Type | Default | Description |

|:--- |:--- |:------ |:---------- |

| Enabled | bool | true | Set to false to disable this mod. |

| BroadcastMode | enum | SelfOnly | Controls whether this mod sends scan results to other players. SelfOnly shows scan results only to you. HostOnly sends scan results to other players only when you are the host. Always always sends scan results to other players. |

| ValidationLogging | bool | false | Debug option for structured release-validation logs. Leave this disabled unless you are collecting validation evidence. |

Differences from matsuura/AutoScan

matsuura/AutoScan updates the number of scraps when players collect scraps

into the ship. It may be affected by Nutcracker shotguns, Butler knives, and

Maneater feeding during the day.

This mod only calculates the number of scraps at the start of each day and does

not update after that.

Differences from abu/AutoScan

abu/AutoScan splits the number of scraps based on the item type.

This mod splits the number of scraps based solely on scan timing.

abu/AutoScan uses GameObject hierarchy to exclude scraps on the ship and the

cruiser, which may result in a more accurate count than vanilla.

This mod counts scraps exactly like the vanilla terminal scan, which may result

in an inaccurate count like vanilla.

Differences from Happyness/AutoTerminalScan

Happyness/AutoTerminalScan reports the number of scraps categorized by the

item type, such as indoor scrap, bee hives, or bird presence.

This mod splits the number of scraps based solely on scan timing.

Happyness/AutoTerminalScan reports dungeon type information.

This mod only reports the number of scraps.

Differences from PsyKO345/ScrapCounter

PsyKO345/ScrapCounter splits the number of scraps based on the item type.

This mod splits the number of scraps based solely on scan timing.

PsyKO345/ScrapCounter uses GameObject hierarchy to exclude scraps on the

cruiser, which may result in a more accurate count than vanilla.

This mod counts scraps exactly like the vanilla terminal scan, which may result

in an inaccurate count like vanilla.

PsyKO345/ScrapCounter displays the number of scraps using a custom UI element.

This mod sends the number of scraps to the chat.

Differences from MrListivn/LandingLootToChat

MrListivn/LandingLootToChat splits the number of scraps based on the item

type, such as one handed, two handed, or bee hives.

This mod splits the number of scraps based solely on scan timing.

MrListivn/LandingLootToChat reports dungeon type information.

This mod only reports the number of scraps.

AI Disclosure

Some parts of this project were developed with AI tools based on large language

models (LLMs), including agent-based tools. The project maintainer reviews the

code. This disclosure is made in compliance and community

policies

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
AutoTerminalScanClassic-0.2.1.zip
File size
24.2 KiB