AutoStart
Automatically start a LAN game, for development purposes
Screenshots 1 screenshots
About this mod Author’s original text
AutoStart
A Lethal Company plugin that automatically starts a LAN game, for development purposes.
What does this do?
This plugin is made to improve the developer experience for Lethal Company modders.
All you simply need to do is start up the number of clients you want to test with, and they'll all join the same lobby!
To watch a preview of how it works, click on the video below:
I'm not a mod/plugin developer. Is this still useful for me?
No. If you're a regular player, you'll probably want SkipToMultiplayerMenu.
Recommended development tools
- ricky-davis.LC_LaunchProfile - Makes it easier to launch a specific profile on your mod manager for multiple clients.
- Hamunii.DevTools - Lots of convenience features such as spawning enemies, teleporting to entrance, etc.
- dancemoon.DanceTools - Easy to use enemy/scrap spawning with a built-in console.
Configuration
| Section | Key | Type | Default value | Description |
|---------------|-----------------|--------|---------------|------------------------------------------------------------------------|
| AutoStart | Enabled | bool | true | Whether or not the plugin should be enabled. |
| AutoStart | SaveFile | string | LCSaveFile1 | The save file to use. |
| AutoPullLever | Enabled | bool | true | Whether or not the start lever should be automatically pulled. |
| AutoPullLever | PlayersRequired | int | 0 | Players required to automatically pull the lever (excluding the host). |
Changelog
v1.1.1
- Use FastStart to skip the initial loading screen animations
- Prevent the config and save file from loading at the same time on multiple processes
v1.1.0
- Fixed the fullscreen issue.
- Fixed the bug where starting multiple clients too fast can cause them to infinitely hang.
- AutoPullLever can now be used for multiple clients.
- Save file can now be configured.
v1.0.1
- Initial release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: