AutoScan
Shows terminal scan results in chat when landing on a moon.
About this mod Author’s original text
Autoscan
Automatically scans items on landing and announces results in chat.
The goal of this mod is to provide the same information as terminal scans.
Configuration
- AutoAnnounce (default: true)
Single automatic announcement at round start summarizing the number of loot items outside the ship. Disable to announce manually.
- AnnounceOutsideLoot (default: true)
Include the total count of loot located outside the facility (includes Beehives, Sapsucker eggs, and 8am shotgun spawns). Disable to hide external loot counts.
- AnnounceValue (default: true)
Include the approximate total loot value (same as terminal scan). Disable to report counts only.
- HostOnly (default: true)
Set to false to allow autoscan to work when you are client.
- AnnounceExactValue (default: false)
Set this to true to announce the actual scrap value instead of the one from the terminal scan command. Only works for host.
- ScanDelay (default: 2.5s)
Delay before scanning to ensure beehives are accounted for.
- AnnouncePrefix (default: "Scan: ")
Text that appears before the scna numbers.
- AnnounceColor (default: "#00ff00")
Hex code for the color of the message.
Recent changes:
- added some customization options
- added an exact value option
- Fixed 8am shotguns being counted in the first scan count. (This is not the case when you manually scan)
Heavily inspired by baer1's lethalscancommand
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: