AutoRevive

v0.5.1·Updated 2026-09-16

Adds automatic player revival and an optional lives mechanic. Configurable.

About this mod Author’s original text

AutoRevive

Adds automatic revival of the player similar to popular first-person shooters. Prevents ship from leaving automatically until all players are permanently dead. \

You can limit the amount of revives and set the revive cooldown to increase per amount of deaths amongst other configuration options. \

LethalCompany InputUtils is an optional dependency that makes reviving wait for user input. It also allows you to configure which button to use to revive the player.

Contact

You can find me on Discord (@tomatobird8) or Twitch.

Credits

Stopwatch icon in modicon by Skoll. \

BunkBedRevive for inspiration.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
AutoRevive-0.5.1.zip
File size
86.5 KiB