AutomaticAnnihilationEscapeMusic
Plays Automatic Annihilation when the early ship leave alert appears using PizzaTowerEscapeMusic code
About this mod Author’s original text
Pizza Tower Escape Music
Plays music from Pizza Tower when the early ship leave alert appears. The track that plays can depend on your location and the current weather. The volume of the music also reacts to your current location and gets quieter if you're crouching.\
The mod behaves as displayed in the preview video by default, but it has a scripting system that allows you to completely redefine how the mod behaves, you can replace the music and create new events for when music should play.
Track Conditions
These are the default conditions and their default music:
- Eclipsed/Stormy: Thousand March
- Inside the Facility: Bye Bye There!
- Outside the Facility: It's Pizza Time! OR The Death That I Deservioli
Scripting
All the logic that drives the music playing is scriptable, meaning you can make entirely new logic for the mod and make it play whatever you want whenever you want!\
See the Wiki for more information on scripting.
Preview Video
Click on the image below to watch a preview of how the mod works by default\
Feedback
If you have any feedback or issues to report please let me know in the comments of the preview video or on this Google Form
Known Issues
- LC API tries to load the WAV files as AssetBundles
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: