Aurora Playermodel Pack
The Witch Between Worlds, now between moons! (Includes skins)
Screenshots 2 screenshots
About this mod Author’s original text
Aurora Playermodel Pack - League of Legends v2.2.0
The Witch Between Worlds, now between moons!
Features:
2 Playermodels of Aurora from League of Legends with:
- Jiggle Physics on ears, tail and coat.
- Toggles for multiple model elements
- Toggleable voice lines on emotes and when hitting enemies.
Included Suits:
- Classic Aurora
- Hat Toggle
- Rabbit Parts Togle
- Earring Toggle
- Glasses Toggle
- Pouch Toggle
- Glowing eyes and hat (with toggle)
- Battle Bunny Aurora
- Hat Toggle
- Bunny parts toggle
- Earring Toggle
- Glasses Toggle
- Neck goggles Toggle
- Glowing pupils and hat (with toggle)
- 9 alternate colors (Chromas)
Changelog
- v1.0.0
- Release
- v1.1.0
- Added Voice Lines to Emotes
- v1.1.1
- Forgot to change version number T - T
- v1.2.0
- Added Voice Lines for when hitting monsters
- v1.3.0
- Silence please! Added a config for disabling voice lines
- v2.0.0
- TOTAL OVERHAUL!
- Introduced toggles! Use LethalConfig to change the way the suits look!
- Added 9 chromas for Battle Bunny
- Added Voice Lines for when hitting dead enemies
- Fixed the tail and front cloth on Battle Bunny not having Jiggle Physics
- Added Jiggle physics to the coit tails on both skins
- Added LethalConfig as a dependency for good measure
- Added new icon
- V2.0.1
- Minor Icon Tweak
- V2.0.2
- Added Previews to page
- v2.1.0
- Rewritten the way the mod is programmed, all models now share the same suit.
- Fixed the disappearing bodyparts bug.
- Added Glowing parts to both suits.
- Added multiple toggles for both suits.
- Re-organized Chromas by name instead of number.
- v2.2.0
- Added LethalNetworkAPI as a dependency
- Fixed suits not syncing between players hopefully!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackBunyaPineTree-ModelReplacementAPIx753-More_SuitsAinaVT-LethalConfigxilophor-LethalNetworkAPI