Aurora Playermodel Pack

v2.2.0·Updated 2025-03-01

The Witch Between Worlds, now between moons! (Includes skins)

Screenshots 2 screenshots

About this mod Author’s original text

Aurora Playermodel Pack - League of Legends v2.2.0

The Witch Between Worlds, now between moons!

Features:

2 Playermodels of Aurora from League of Legends with:

  • Jiggle Physics on ears, tail and coat.
  • Toggles for multiple model elements
  • Toggleable voice lines on emotes and when hitting enemies.

Included Suits:

  • Classic Aurora
  • Hat Toggle
  • Rabbit Parts Togle
  • Earring Toggle
  • Glasses Toggle
  • Pouch Toggle
  • Glowing eyes and hat (with toggle)
  • Battle Bunny Aurora
  • Hat Toggle
  • Bunny parts toggle
  • Earring Toggle
  • Glasses Toggle
  • Neck goggles Toggle
  • Glowing pupils and hat (with toggle)
  • 9 alternate colors (Chromas)

Changelog

  • v1.0.0
  • Release
  • v1.1.0
  • Added Voice Lines to Emotes
  • v1.1.1
  • Forgot to change version number T - T
  • v1.2.0
  • Added Voice Lines for when hitting monsters
  • v1.3.0
  • Silence please! Added a config for disabling voice lines
  • v2.0.0
  • TOTAL OVERHAUL!
  • Introduced toggles! Use LethalConfig to change the way the suits look!
  • Added 9 chromas for Battle Bunny
  • Added Voice Lines for when hitting dead enemies
  • Fixed the tail and front cloth on Battle Bunny not having Jiggle Physics
  • Added Jiggle physics to the coit tails on both skins
  • Added LethalConfig as a dependency for good measure
  • Added new icon
  • V2.0.1
  • Minor Icon Tweak
  • V2.0.2
  • Added Previews to page
  • v2.1.0
  • Rewritten the way the mod is programmed, all models now share the same suit.
  • Fixed the disappearing bodyparts bug.
  • Added Glowing parts to both suits.
  • Added multiple toggles for both suits.
  • Re-organized Chromas by name instead of number.
  • v2.2.0
  • Added LethalNetworkAPI as a dependency
  • Fixed suits not syncing between players hopefully!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackBunyaPineTree-ModelReplacementAPIx753-More_SuitsAinaVT-LethalConfigxilophor-LethalNetworkAPI

File & checksum

Filename
Aurora_Playermodel_Pack-2.2.0.zip
File size
7.5 MiB