Auralis
A perilous and frigid moon.
About this mod Author’s original text
New Moon: Auralis
DESIGNATION: 42-Auralis
RISK LEVEL: SS
POPULATION: Officially abandoned, but reports claim to have heard the distant creak of springs.
CONDITIONS: Perpetually overcast and soul-numbingly cold. The water here causes immediate hypothermia.
FAUNA: The trees have eyes the dogs are without. Flowers grow amongst the trees.
HISTORY: A large facility nestled within the mountains that once mass produced general goods. Its true function was to act as a facade for the Company's ethically-questionable experiments. Surviving salvage teams have reported that the facility seems to shift each day, as if in constant flux.
POSSIBLE WEATHER: Mild, Stormy, Eclipsed
ROUTING COST: 850
Screenshots
A frigid new moon featuring a lengthy trek to the dungeon, high enemy power limits, valuable scrap, and a treacherous fire exit path.
Auralis is slightly more expensive than Titan, to account for the distance and power limits, and should generally be regarded as more dangerous. There's a high probability of Forest Keepers and not much cover between the facility and the ship.
Get the full moonpack here:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: