AudibleHydraulics
Dogs will hear the ship door. Be careful letting your friends in...
About this mod Author’s original text
Audible Hydraulics
_All players need to have this mod installed with the exact same config settings._
Makes the opening and closing of the hangar ship doors audible to enemies (such as Eyeless Dogs), causing them to investigate and/or attack the source of the noise. The range of this interaction can be configured.
This does not alter any enemy behavior, it only makes the doors register as audible so enemies that are programmed to respond to sound (i.e. Eyeless Dogs) will hear them.
Meant to be used as a balancing feature alongside mods that change ship door behavior, such as:
- ShipDoorAlwaysCharged (make the hydraulics last forever)
- BetterShipDoors (makes the hydraulics last 5x longer, configurable)
- OuterDoorButtons (highly recommended if using either of the above)
- MonitorDoorButtons (can theoretically be used as counterplay to lure dogs back outside)
This is my first mod. If something is broken, you are encouraged to find me on Discord and scold me for my failures.
Thanks to the folks in the Lethal Company Modding Discord, but especially @IAmBatby, for their patience in helping me grasp some of the basics.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: