AshleyRE4Model
Ashley Graham character model replacement from Resident Evil 4 for Lethal Company.
About this mod Author’s original text
Ashley Graham (Resident Evil 4) - Model Replacement
Replaces the Lethal Company player model with Ashley Graham from Resident Evil 4 using ModelReplacementAPI.
Features
- Fully rigged player model with Capcom RE Engine skeleton alignment.
- Complete finger, hand, wrist, and forearm articulation for emotes and item holding.
- Natural eye textures with ambient eye illumination.
- Calibrated floor height offset preventing feet sinking into geometry.
- Optional first-person viewmodel arms.
- Automatic helmet mesh removal for unobstructed visibility.
- Configurable suit triggers via BepInEx config (Ashley Graham).
- Compatible with emote mods (TooManyEmotes, MoreEmotes, etc.) and camera mods.
Installation
Via Mod Manager (Recommended)
- Install using r2modman or the Mod Manager.
- Dependencies (BepInExPack and ModelReplacementAPI) will be downloaded automatically.
Manual Installation
- Install BepInExPack.
- Install ModelReplacementAPI.
- Extract the contents of AshleyRE4Model-1.0.3.zip into your BepInEx/plugins/ folder.
- Select the configured suit (default: Ashley Graham).
Configuration
A configuration file is generated at BepInEx/config/com.v0id.ashleygraham.cfg upon first launch:
- SuitNames: Comma-separated list of suit names that activate the replacement (default: Ashley Graham).
- EnableViewModel: Enable or disable custom first-person viewmodel arms (default: true).
- RemoveHelmet: Remove the default scavenger helmet mesh when model is active (default: true).
- RootOffsetY: Vertical grounding offset in meters (default: 0.38).
Credits
- Model & Textures: Capcom (Resident Evil 4)
- Framework: ModelReplacementAPI by BunyaPineTree
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackx753-More_SuitsBunyaPineTree-ModelReplacementAPI