AshleyRE4Model

v1.0.3·Updated 2026-09-17

Ashley Graham character model replacement from Resident Evil 4 for Lethal Company.

About this mod Author’s original text

Ashley Graham (Resident Evil 4) - Model Replacement

Replaces the Lethal Company player model with Ashley Graham from Resident Evil 4 using ModelReplacementAPI.

Features

  • Fully rigged player model with Capcom RE Engine skeleton alignment.
  • Complete finger, hand, wrist, and forearm articulation for emotes and item holding.
  • Natural eye textures with ambient eye illumination.
  • Calibrated floor height offset preventing feet sinking into geometry.
  • Optional first-person viewmodel arms.
  • Automatic helmet mesh removal for unobstructed visibility.
  • Configurable suit triggers via BepInEx config (Ashley Graham).
  • Compatible with emote mods (TooManyEmotes, MoreEmotes, etc.) and camera mods.

Installation

Via Mod Manager (Recommended)

  • Install using r2modman or the Mod Manager.
  • Dependencies (BepInExPack and ModelReplacementAPI) will be downloaded automatically.

Manual Installation

  • Install BepInExPack.
  • Install ModelReplacementAPI.
  • Extract the contents of AshleyRE4Model-1.0.3.zip into your BepInEx/plugins/ folder.
  • Select the configured suit (default: Ashley Graham).

Configuration

A configuration file is generated at BepInEx/config/com.v0id.ashleygraham.cfg upon first launch:

  • SuitNames: Comma-separated list of suit names that activate the replacement (default: Ashley Graham).
  • EnableViewModel: Enable or disable custom first-person viewmodel arms (default: true).
  • RemoveHelmet: Remove the default scavenger helmet mesh when model is active (default: true).
  • RootOffsetY: Vertical grounding offset in meters (default: 0.38).

Credits

  • Model & Textures: Capcom (Resident Evil 4)
  • Framework: ModelReplacementAPI by BunyaPineTree

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackx753-More_SuitsBunyaPineTree-ModelReplacementAPI

File & checksum

Filename
AshleyRE4Model-1.0.3.zip
File size
15.5 MiB