ArtificeBlizzard

v1.3.1·Updated 2026-09-21

Reverts Artifice to a snowy map.

About this mod Author’s original text

Artifice was an ice/snow blizzard moon just like Rend and Dine, up until two days before Version 50 went into public beta. I made the change last-minute because thought its more complex design benefited from you actually being able to see and hear.

– Zeekerss, The Version 50 Post

Artifice Blizzard

This mod is meant to address the "what-if" scenario of Artifice remaining a snowy map in the full release of v50. It should fall mostly in line with the aesthetics of the vanilla snowy maps (Rend, Dine, and Titan)

By default, using this mod will make Artifice always snowy, as well as disable daytime spawns (bees and tulip snakes) in your own hosted games. However there are a multitude of config settings you can tweak, to get the snowy Artifice experience you desire best.

All settings are client-side and only affect your game, with the exception of the "Spawning" settings which only work in games you host. (They will not cause desync when joining other games, however.) Random chance is seeded and thus multiple players using the same config settings should get the same collective experience.

Configuration

  • Spawning
  • DaytimeSpawns: Whether daytime enemies (manticoils, circuit bees, tulip snakes) are allowed to spawn. (Defaults to false)
  • BaboonWeight: Spawn weight for baboon hawks. 0 disables spawns entirely. (Defaults to 7, the vanilla value. Must be between 0 and 100)
  • Percent chance calculation: BaboonWeight / (BaboonWeight + 93) * 100%
  • AlwaysOverrideSpawns: Whether to apply the above settings all the time or only when Artifice is snowy. (Defaults to false, meaning default spawn settings are used if Artifice is not snowy. SEE SnowMode)
  • Visuals
  • FogDistance: Controls visibility in the snowstorm. Lower values mean denser fog. (Defaults to 8.0. Must be between 2.4 and 25.0)
  • Rend uses 3.7, Titan uses 5.0, and Dine uses 10.0.
  • Artifice uses 25.0 in vanilla.
  • FogColor: Controls the color of the snowstorm. (Defaults to Neutral)
  • Neutral matches Rend.
  • BrightBlue matches the appearance of earlier versions of this mod.
  • Bluish is somewhere in between (same brightness as Rend, but with a tint of blue hue)
  • Random
  • SnowMode: Controls when the blizzard will be active. Always means always snowy. RandomWhenClear has a random chance to make it snowy during mild weather, as a sort of pseudo-weather effect. RandomAnyWeather will always randomize snow and allows it to stack with other weather types. (Default to Always)
  • RandomChance: When using either of the random options, this is the exact chance value. (Defaults to 0.25, or 25% chance. Must be between 0.0 and 1.0, which are "never" and "guaranteed" respectively.)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ArtificeBlizzard-1.3.1.zip
File size
2.1 MiB