AnomalousDucks

v1.1.5·Updated 2024-10-23

Remember SCP-1356 from SCP: Containment Breach? Well; this is that!

About this mod Author’s original text

Remember the rubber ducks from SCP: Containment Breach? That!

Ducks!

This mod features a completely custom AI, a silly little duck guy!

Current Features:

  • One SCP-1356, the Saxophone duck "enemy"!

Installation

  • Install BepInEx.
  • Run your game once with BepInEx installed to generate the necessary folders and files.
  • Place mod file into the bepinex/plugins directory. Make sure that you have LethalLib installed.
  • get duck'd.

The future of this mod:

  • More Anomalous Ducks!
  • Maybe some scraps!

Special thanks to:

  • The Lethal Company Modding Discord community, you guys have been incredibly helpful and patient with me!
  • You! (If you've downloaded this and supported me!), thank you for your interest!

Patch Notes:

Version 1.0.0

  • Added Saxophone SCP-1356.

Version 1.0.1

  • Fixed line renderer being enabled.

Version 1.0.3

  • Ducks will no longer follow subjects outside.
  • Fixed a bug that caused the ducks to break.

Version 1.0.4

  • Duck will no longer move when looked at.

Version 1.1.4

  • Rewrote a lot of the code for the Saxophone SCP-1356. It now works completely as intended and works properly in multiplayer. When it can't find a player to teleport to, it will reset it's timer (which is now properly sync'd in multiplayer also) meaning it wont insta-tp when a player enters. It also no longer looks at players when being looked at; kinda like the Gnome from #"[v56 Compatible] Gnomes v2.1.10" (Similar code used). Along these lines it will also now properly pick a random player to teleport to, instead of just following the host.

TL;DR Your ducks are fixed & functional!

Version 1.1.5

  • Small hotfix. Added a check to one of the statements to make sure that the player that the duck is trying to look at cannot be null.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Evaisa-LethalLibBepInEx-BepInExPack

File & checksum

Filename
AnomalousDucks-1.1.5.zip
File size
957.3 KiB