AndysMods

v1.9.0·Updated 2025-11-20

Compatible with V73

About this mod Author’s original text

Andy's Mods

Personal list of custom-made mods for Lethal Company, currently we serve:

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Command in chat - what you need to type in the ingame chat in order to disable/enable the particular mod.

[ServerSide] Lethal Turrets

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Turrets can target enemies too. Hell let loose!

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Command in chat: "/turrets".

[ClientSide] Enable/Disable Mod

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Lets the player enable/disable mods from this collection.

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Command in chat: N/A.

[ClientSide/ServerSide] Quick Switch With 1/2/3/4

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Quickly switch between item slots with 1/2/3/4 buttons! No more scrolling with the mouse.

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Command in chat: "/quick".

[ServerSide] Lethal Landmines

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Landmines can be triggered (read - exploded) by enemies. Nobody is safe!

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Command in chat: "/mines"

[ClientSide] Rare Bonk

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10% chance to bonk anyone with shovel. With power comes great responsibility!

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Command in chat: "/bonk"

[ClientSide] One Of Us, Kinda

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Masks now provide protection against enemies (no detection, no damage), but beware, don't become one of them!

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Command in chat: "/mask"

[ServerSide] Optimal Sells

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New terminal command to optimize one's scrap sells to the company! Type sell in the terminal to quickly place minimum required scrap on the counter and hit the quota. Type sell -all to quickly place all your items on the desk counter of the the company for sell.

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Command in chat: "/sell"

Note

If you are using this mod with GameMasters, be aware chat commands won't work. This is due to how GameMasters work.

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__By default, all mods are enabled__.

For users of original LC_API:

__Please disable or remove the mod as it can lead to issues with provided release of this mod.__

Release v1.9.0:

  • Updates:
  • Bumped up version of LC_API_V50 to 3.4.14;
  • Bumped up version of InputUtils to 0.7.12;
  • Fixes:
  • Netcode-patch bug in RPC methods due to usage of older (incompatible) version of the tool.

Release v1.8.10:

  • Updates:
  • Bumped up version of LC_API_V50 to 3.4.12.
  • Bumped up version of InputUtils to 0.7.7.

Release v1.8.9:

  • Updates:
  • Bumped up version of LC_API_V50 to 3.4.11.

Release v1.8.8:

  • Updates:
  • Bumped up version of LC_API_V50 to 3.4.10.

Release v1.8.7:

  • Updates:
  • LC_API has been updated to v3.4.9 and this version has been recompiled with the latest in-game libraries._
  • This mod has been tested with the latest V56 update.

Release v1.8.6:

  • Fixes:
  • Bumped up version of LC_API_V50 and fixed issue that would result in player not able to move.

Release v1.8.5:

  • Fixes:
  • Bumped up version of LC_API_V50.

Release v1.8.4:

  • Fixes:
  • Lethal Turrets now aims at enemies properly respecting walls and doesn't trigger on nearby enemies through walls;
  • Landmines has seen some behind-the-scenes re-work to better detect enemies now and in the future;
  • This version uses custom re-built version of LC_API for now that works with V50.

Release v1.8.3:

  • Fixes:
  • Lethal Turrets should now aim and shoot at enemies properly at expense of it being done through walls, more work will be done in the later patches.

Release v1.8.2:

  • Fixes:
  • Mod supports latest beta (v50);
  • Lethal Turrets should now disable properly when firing at enemy;
  • Optimal Sells wouldn't work when no scrap was found;
  • Optimal Sells will now sell stickies and clipboard;
  • Quick Switch now supports latest InputUtils mod (v0.7.3).

Release v1.8.1:

  • Fixes:
  • Lethal Turrets wouldn't target enemies;
  • Removed debug messages that would spam the console when Lethal Turret was active.

Release v1.8.0:

  • Updates:
  • Mod Manager now supports configuration file and displays a neat little message when mod is either enabled/disabled. Plugin configuration file can be found under "BepInEx\config" folder. Look for the file "AndysModsPlugin.cfg" (make sure to launch the game at least once, otherwise it won't be there);
  • Completely new icon for the mod, made by my dear friend @bunnymoon!
  • Fixes:
  • Optimize Sells will now sell scrap that lies in the ship and not in the player's hands or inventory. This addresses the issue when selling

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackRune580-LethalCompany_InputUtilsDrFeederino-LC_API_V50

File & checksum

Filename
AndysMods-1.9.0.zip
File size
156.0 KiB